Yes, the low Ag is a killer even with dodge. Must be a way of doing it but while the zombies are excellent fodder you only have to lose a couple on the pitch and suddenly the Ghouls and Wolves are a lot more vulnerable. Harassing the ball works well sometimes but others it just leads to overcommitment. That said I think I've only successfully stalled a full cage once or twice, even if there's been a few forced rolls along the way. Tricky, doubly so now I've got a rookie wolf and ghoul to manage. Perhaps more surgical blitzing is called for, with frenzy it's often possible to break things up a little.
'twas frustrating to be denied at the end by that turnover machine star player (two turnovers, one a 2+ lonered and one a double skull lonered), but in all honesty my second drive had come more than a little unstuck, I was lucky the wight was even in a position to score. 5SPP between the rookies, but surviving Snoozer's dorfs will be a challenge, hopefully Grinn can put a dent in them.
TV difference isn't so bad usually, though a better selection of star players would be nice. Still, tackle and guard are the really vital skills and there's hardly any stars with those even in the full CRP. I guess it comes down to the teams that have great skills but so-so stats, average skills and stats, and great stats but so-so skills - the latter will always do better at high TV, the former at low.

