Originally Posted by
Nalano
Damn straight.
There's a reason I don't play MOBAs or fighting games: Because expected action (say, two guys fighting) and displayed action (cheesing, exploiting, animation breaks, limit breaks) turn the games on their heads. It's no longer the spectacle of the action but the sore need to Win At All Costs™, and I play games to relieve stress, not pile it on.
Yeah, yeah, "it's in the rules." Then the rules suck, bucko, and the people who seem to be getting the most enjoyment out of it (when they're not screaming at you for being a faggot noob) are the ones who memorized the arcane tactics involved so they could spend their days beating newbies like they got beat up themselves in high school.
One would think a game should be enjoyable for all parties, but this hyper-competitive nonsense is something I don't want to see the RTS genre devolve into. In fact, I couldn't help but notice that most of the people here tend to feel nostalgic for single-player compstomps. Funny, that.