looks a lot like free to play Black Prophecy
looks a lot like free to play Black Prophecy
I personally only have trouble when the "unrealistic" elements are inserted in 4th wall breaking ways or ways that hurt play. Realism is a good default only in those situations where familiarity helps the player--you want to do Newtonian movement systems in space? Most people aren't used to space flight and would have trouble wrapping their heads around it so you better have a particular reason for doing it. It shouldn't be the default.
If this really actively offends your intelligence ... color me surprised. My astronomy professor's favorite movie is Contact. Our school's particle physicist is a huge star wars geek. I watch crappy sci-fi flicks all the time. I'm not used to people thinking fantasy in fiction is a bad thing because it's unintelligent. It's fine if you don't like fantasy. But if you think all fantasy that flies in the face of reality is inherently unintelligent you should probably look a little more closely at the concepts of both intelligence and fantasy.
I get where Mohorovicic is coming from - my ideal space fighters (Freespace, Starlancer, Freelancer (to a point)) don't feature transforming mechs, keep that shit in your anime nonsense (Macross?).
I wanna know what the point is of a vehicle that transforms during a battle - a fighter should just as easily be able to dodge fire as a humanoid form, if not better (slender profile, give it a rear turret to shoot down missiles, whatever)
Then again, it's been way too long since we had a good space fighter game (in space) - if a transforming anime-import is the price I have to pay to see it in my Steam library, I won't complain.
The issues here are twofold: first, the made-up physics. That's fair enough, and for the sake of a good time I can let it slide and just go with the jet fighters IN SPAAAAAACE! thing, although I'd really like to see some real life physics space combat (which is why I was gutted when TorchShips didn't get funded, you fools). And secondly: if you're going to turn into robots you'd better let me grab hold of enemy capital ships and tear their turrets off with my bare robo-hands! I didn't see much evidence of that in the trailer - it looked like it was just a visual indicator for bullet time. Don't get me wrong, I like big robots (and Big Robot (and even little robots)) as much as the next man-child but it's nowhere near as much fun if they don't stomp and rend and smash.
Let's just call it robot porn.
Like, say, gummie bears in Fallout. According to your argument that's totally fine. Because, well, "This is a fictional world in which there are jumping cartoon bears in a post-apocalyptic setting. Enough said."
If you think that is awesome you are twelve. Mentally, at least. Since you watch anime I find that extremely unsurprising.Quote:
Originally Posted by Hypernetic
You can always imagine that the robot mode allow the pilot to enter some "combat total aweresness" state where the legs of the robot are connected to his legs, the arms of the robot to his arms, and since his combat awaresness affect directly his combat effectiveness, is something you want.
You are trying way too hard to make yourself seem "mature" and intelligent, which leads me to believe that you are actually neither.
You clearly have internet syndrome and need to learn not be miserable about everything and then insult people because they like what you don't like.
(Mostly) Everyone here is quite happy we're getting a new space biff game and if you're not looking forward to it, rather than wasting your energy telling us why we're wrong, could you please use that energy to tell us what space games you prefer or what you wish this was like, or better yet just press the power button on your PC and go outside.
Your gummie bears argument is way off the mark too.
The fiction of SZ0 is created around the idea of a robot and the benefits it brings to the combat situation.
If fallout had gummie bears I'm sure most would've accepted it because it still would've been an excellent game and no doubt the bears would've been written well.
Why don't you have a moan about time dilation too, since you seem to moan about EVERYTHING in most of your comments on this forum.
And really the only person coming off as a twelve year old in this thread is the miserable forumite that brings nothing constructive to the conversation and just starts insulting people.http://us5.memecdn.com/Stop-Liking-W...e_o_115105.jpg
The same thing apply to anime. There are a lot of lame anime, but then theres really good stuff in anime format. Liking anime don't make your stupid or something like that more than liking novels or compact disc music.
No idea where that came from since I never played either in my life, but to address the core of your argument: I'm not saying that all games should be realistic(though it helps a lot), I'm saying that suspension of disbelief has a limit, so there's only this much nonsense you can pile up before it becomes immersion-breaking.Quote:
And yet you play BF3 and League of Legends apparently.
As for the second part, if you could read you would notice I was replying to someone else who I quoted under my reply to you.
Why did I bring Japanese cartoons into this discussion? My apologies Hyper, seems it hit a sore point (And I agree, there's anime and there's anime).
My point (and Moho's I assume) is that sacrificing realism for style can only go so far. I obviously haven't played the game yet, and I'm genuinly interested in the fighter/mech synergy, but I stand by my point - I want my space fighter games to be about dogfighting in space and my mech games to be big and stompy and on solid ground.
So basically, who the fuck cares? Judging a game based solely on some kind of arbitrary criteria (i.e. this game isn't an international space station simulator, I don't like it) is stupid and benefits no one. Certain people just hate EVERYTHING *cough* Moho *cough* for no reason. It's ok though, the rest of us enjoy fun.
How do you explain that? Long acid trip?