Originally Posted by
manveruppd
Frankly it's ok as casual fun but I'm guessing it'll get really old very soon. GvG in GW1 was much better and deeper, with multiple routes to victory, and multiple viable strategies which you could adjust on the fly if you found the one you chose not to be working. Point capture maps are more about movement than fighting - even when you do meet the enemy it's likely to be an asymmetrical battle so you'll either win or lose easily. It's not gonna be quite as bad in an organised team with voice comms, but it's still going to be mostly 1v1 or 2v2 battles, which gives much less scope for the kind of teamwork we had in GW.
Sadly, even if they do reintroduce GvG as a competitive mode (instead of the lame point capture maps), or even something like HA/Tombs with a sequence of different game types to play through, it's not gonna bring back the same depth of teamwork because of the way the game now works. Now we get 15 skill slots instead of 8 so it's much easier for everyone to have a well-rounded build, whereas in GW1 everyone was a specialist, we had to rely on our teammates a lot more. There's still scope that specialist builds will emerge in GW2 as well though, which means maybe we'll get a bit of the old school kind of teamwork. I mean there's combos already, but frankly they're underpowered, and so readily available that you don't need to build specifically with them in mind, you can just bring the build of your choice, spam your skills, and reliably pull off combos randomly. I'm very hopeful they'll find ways to improve it though, because the core gameplay (when you're playing as an individual), is great fun, and if they manage to tweak the system to add great teamwork on top of that it'll be awesome!
So yeah, bottom line is I'll be very interested in spvp if we get a team going, and although to start with it probably won't really matter what you bring until custom team builds emerge I definitely plan to leave a character slot empty so I have the option of making something different if the team has a specific need.