To follow up, here's something that will blow your mind if you're a complete sperg:
Basically, I can now use my lovestruck greatsword with an EA build.
So GS and Axe are balanced now. That is good. Presumably GS has the edge when you can whirl into a wall? Or was that assumed. Shall go look at details. Thx
Yes, these are numbers without a wall.
Originally Posted by Guanglai Kangyi
This is fairly comprehensive:
Looks like there will be one per class eventually
Arah, CM and hotw are day.
I use night/force for the rest, force/bandit for CM, force/undead for Arah (bandit and undead sigils are cheap so I swap into my 2nd GS as required. Was also good for boom boom...)
hotw has 2 types of enemies, so just stick with force usually.
some fracs are day too, but again use bandit (cliff or aether) as the others (molten, ascalon, reactor and uncategorised) don't have a good slaying sigil.
Best skill in the game? The 4 on GS for warriors! Nothing as satisfying as throwing your big-ass 2hander and seeing 2 huge crits on some critter running by! :)
And back to fast hands GS/Axe/Mace.
Vulnerability beats empower allies, apparently, as it is rarely capped except with an engi
Isn't this where we started months ago?
Alles geht, alles kommt zurück; ewig rollt das Rad des Seins.
I haven't actually played warrior in ages.
well it makes the play a bit more interesting - GS involves pressing 2 occasionally and axe 1 a lot, this way the rotation gets mixed up some more. That said, we've had a few more warriors in guild groups recently, so have had a chance to play Ele more
Hopefully GS also involved pressing 3, 4 and 5 from time to time! Can't say that it's an issue for me, I didn't really bother to adapt to the pure GS meta apart from redistributing trait points.