Hmm my wording in the previous post wasn't clear, I meant that some "oldschoolers" prefer bad "oldschool" interface not so much because they like clunkiness, but because they are familiar with it, hence it feels "comfortable" to be using it. You would agree that the difficulty / entry barrier for many PC games (controls/big manuals/lack of tutorials/*.ini editing etc.) is often brought up as element of pride, like this is what defines a real "hardcore" gamer and if you can't get used to it, GTFO. In reality, inaccessibility is just poor design.
I've never seen anyone who was nostalgic for old "clunky" interfaces. Any time I mention Darklands or Realms of Arkania in glowing terms, I also whine about the interfaces. Because they're shite, made in an era when you had to handle raw mouse input all by yourself.
If you're talking about new console/gamepad-oriented interfaces, that's another matter entirely.