Yeh I agree, half the fun is interpreting things for yourself.
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DaS2 will have dedicated servers, so that could solve this issue. I think it might be even better at creating a sense of community, actually.
As for the game being more straightforward: I don't necessarily mind, if they don't go overboard. I really like the subtlety, but DaS was outright obtuse at times. For instance, I don't think there is even a hint in-game to the existence and location of the Great Hollow and Ash Lake. If some NPC made a reference to it, some tiny spark to set you off on a search for it, I wouldn't mind.
Indeed. I think little things like that could benefit overall. Or have npcs repeat dialogue if you miss something important. I didn't have subtitles on at first, and with the muffled dialouge being so hard to understand, I had no idea where to go before I consulted a walkthrough and found that yes, there is a boss in Blighttown and I just had to cross the swamp instead of heading back up. I thought I had to go to New Londo at that stage, which was a bit confusing, and I had noone to talk to in game to find out where my goal was again.
Pretty sure the main dude is still there in some capacity, so don't fret.
While I liked figuring stuff out, I would like *some* guidance. I know you're not supposed to sell boss souls, but it'd be nice for it to be a little clearer on what you should keep so you don't end up having to trek back to a vendor to buy something you would have picked up if you'd check the wiki earlier.
Aye, didn't you get the invite?
I'm playing Demon's Souls for the first time for the past few days and I haven't noticed it much difference in difficulty. And though I haven't seen anyone say that Dark Souls was easier, I do think it's a bit easier to get overpowered in Dark Souls with stuff like the Drake sword and pyromancy.
Dark Souls is a game that I have a lot of respect for, but I haven't played it myself. I think the difficulty is just something that turns me off, even though in a lot of games it's the ease which eventually tastes bad. For some reason I've enjoyed the idea of Dark Souls as this hard core difficult game that you have to play to learn (like practice, not like grinding levels or resources) and the players who enjoy the game are loving that.
It isn't a game that interests me because it would probably just frustrate me, but I can see why so many people like it, and I respect games that try to be hard, or obtuse, or subtle...because those seem to be rare ambitions for developers of third person action games.
So maybe I'm the kind of gamer that they want to win over with Dark Souls II, but by adding ease-of-use, accessibility and more straightforwardness my opinion goes from that of respect to complete disinterest.
(Honestly I'm probably not the kind of gamer they want to win over.... I'm sure they've got their eyes set on some of the CoD console crowd)
Here's the site: http://www.darksoulsii.com/
Hidetaka Miyazaki is still working on the game so I'm not worried, it is From afterall, I've been their bitch since the wonderful OTOGI.
People worried about the game becoming casual need to get a fucking grip and do some reading for themselves rather than misquoting misquotes from MCV of all places.
Because there are already a bazillion-quintizillion games with retuned difficulty curves, several difficulty levels to choose from and so on and so on. It feels good to have a small handful of games which are just hard, end of the story.
Plus, how would you balance different difficulty settings for the multiplayer? Either you do some really weird on-the-fly difficulty retuning, or you screw up the community by splitting it into different servers for different difficulties.
Get it when it's cheap over Christmas. Even if you don't get that far with it, it's well worth experiencing and in truth it's not that hard once you get to grips with it. If you're in trouble...retreat the way you came...if you get killed then any souls you drop are recoverable because you know what to expect. Observation is king. When you're in an area look around and really take in what you see (esp what's above and below).
I'm sure they'll have it figured out and it will be a suitably Japanese solution our western brains can't see.
A game that is just hard? I fail to see how regulating the game through difficulty levels removes that factor in the slightest, as I said its just elitist crap, got to keep out those "casuals".
The difficulty is already set based on the whose "hosting" the game, the game is not server based, the servers just match-make. It's really not that complicated, games have been doing it for a very long time. Surely the oh so amazing players on the hardest difficulty wouldn't want to play with the riff-raff on normal. This childish attitude gamers have towards those they perceive as beneath them, has already bared itself it many games, Dark Souls II would hardly be unique in having a divided community.
Ok, fine, tune the difficulty, let the, in YOUR words, "casuals" in.
I'll just say this: Ninja Gaiden 3.
Ok, fine. I roll a DarkWraith in the easiest possible setting, thus getting the best stuff is entirely possible at ridiculously low levels. Then I go and start invading people at the starter areas who might be at the highest difficulty setting, making their life impossible. That's not what I'd call fair. Which would send us back to either you do some weird stuff with difficulty when invading, or you split in separate servers based on difficulty, thus screwing the community up the pooch.
Or maybe I start offering help through co-op thus eliminating the challenge.
A crueler person than me might say that Dark Souls is already 'mainstream' and too 'accessible' in a hope to show the relativity of the statement.
People just want scalar quantifications like 'difficulty'/'accessibility' cut off just below their level. They decide a level that's perfect for them personally (or adapt to a game that's closest to it), and then state it as the level it has to be.
PC gamers laud the amount of choice that pc games allegedly offer, while 'widening the audience' is often linked to 'limiting options'.