brb, masturbating furiously
Shame about the streamlining, but if it's limited to a difficulty select(which all signs on the sky seem to be pointing at) then who cares? ENB? Well fuck ENB.
Printable View
brb, masturbating furiously
Shame about the streamlining, but if it's limited to a difficulty select(which all signs on the sky seem to be pointing at) then who cares? ENB? Well fuck ENB.
I want to to be excited but I have not completed Dark Souls yet and I'm not sure if I ever will.
I'm torn. On one hand: amazeballs! Praise the sun!
On the other hand: somehow the trailer didn't 'feel' like a souls-trailer to me. So far the trailers were focusing more on the world, this time I had the feeling it focuses on characters. A bit odd and if I'd be prone to wild speculation I'd say this indicates a shift in the core design philosophy. Maybe its because it launched at the VGA, the vatican-equivalent for the dorito-pope?
I'll wait with my judgement until I see some gameplay videos.
Yeah, it's incredibly tricky. I think there some tips going around, like, place your sign somewhere with low affluence, wait at least a minute before you try to set it down again, have one of the two (usually the host) quit and restart the game, as that -might- switch him to a different server...
Not exactly the friendliest system.
10 soul levels plus 10% of the host player's level, I think (so if the host is 20, the client must be 8-32)
That's reality. It's a business. After all, games have been created for money. :)
In order to cater to a wider audience they might end up with a mediocre experience for everyone. Playing Demon's Souls the first time was something special. Playing Modern Warfare 3 clearly wasn't.
You should tell those people who make games for free.
You don't get games like Dark Souls being made by people for free. You barely get any games made by people for free, because people have needs, like eating, housing, clothing. And before you link me to the one or two games that would prove my point otherwise, look at the total percentage those games make up compared to every other game on the planet that was made with the backing of money and to make money.
They've made two unbelievably good games.
I trust them to make a third game that is awesome, more than I care what some crappy magazine preview says.
Of course not, it would be really stupid to assume this. Where did anyone claim that?
But there are plenty of games, music, pictures, wikipedia entries or operating systems that are made by people for free and in their spare time. Because some people have a job that pays for their needs and still have time to do things they consider fun. For some making a game is just fun. Will you drive to their house and force them to charge people to play?
Regarding the "make it more appealing" argument:
Only assholes want to make something that will only be appealing to a small number of people. My opinion is that Dark Souls was difficult to the point of tedium, and I walked away without progressing too far (though I still put a decent number of hours into it). Reading up on the game, the creator seemed a little disappointed that a lot of people--and he'd probably lump me into that category--didn't "get" the game, leaving it to be a sort of wiki-focused cult classic rather than a widely appreciated title.
If I understand it correctly, they want to be a little less opaque and perhaps a little less off-putting about how the mechanics work so that more people will be able to push through the early parts of the game and appreciate the title as a whole rather than just walk away. I wouldn't call that selling out, although I honestly can't see how they could do that without making the game a hell of a lot easier, and since that seems to be the entire crux of the series I doubt that they will do so. So maybe expect a more developed plot or something, as if that is really what turns people off of this game.
I mean that no one consciously says, "I hope that only about 1% of the gaming population will like this game." Relatively few people play strategy games because relatively few people like strategy games, not because the developers intentionally tried to exclude most players. (For the record, I love strategy games, and I know that there are more factors to their popularity than "not many people like them.")
If this one arrives sans GFWL, then I'm buying it yesterday.