Computers are a lot faster now, where you can just have shit running in the background and barely making a dent in your memory or broadband connection while they do what they do.
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Given Microsoft's half-assed managing of GFWL, I'm surprised that it hasn't already happened. Honestly, the only thing keeping it alive is, for lack of a better way of stating it, laziness on the side of developers when it comes to their PC ports. It's been proven time and time again to be a terrible, and hated, piece of software, but a handful of them keep insisting on using it because it means they can use the network framework that's already in place for xbox versions of games. I mean, it's apparent that Microsoft doesn't really care about the service, or else they would actually work on improving it rather than leaving it to flounder the way that it has.
That generally happens with many older games.
Hell, XMP (the multiplayer for Unreal 2) had fan-supported master servers almost instantly after the (many) times the official one was killed.
And with games like Tribes 2 getting hacked to use alternative master servers, I honestly don't think this will be a problem for any game that is actually "still played".
anytime a community moves, not everyone makes that transition
this might effectively kill stuff like Rise of Nations and Civilization 4 for good
these aren't some shooters with sequels and clones that do it better... these are 2 strategy games that will probably never see anything similar for a long time. I wouldn't be surprised if they stayed at the top of their genres for the next 10 or 20 years.
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Never see anything similar to Civ4 for a long time?
Civ 5? It changed a few things, but has the same spirit
Any other 4x game? Civ4 was basically a straight evolution of Civ3 which was a straight evolution of Civ2. And pretty much every 4x game that wasn't based on MoO was based on Civ 2 and 3.
civ4 is unique in that it's the only 4X game that was actually designed for multiplayer. it wasn't tacked on after the fact
financially, they consider it a mistake
civ 5's multiplayer doesn't even work
civ is basically the only game with a large enough community for multiplayer to even work
and even civ's developers don't consider multiplayer worthwhile because only a fraction of their player base cares about it. therefore it's highly unlikely that there will be anything similar in the foreseeable future
it isn't a stretch to say that outside of board/card games, civ 4 is the only multiplayer strategy game around
some RTS/FPS games do have strategic elements, but there's always some component that has nothing to do with strategy which must be mastered
Pretty much. LOTS of 4x games have been designed with multiplayer in mind
The thing is: A 4x game can take a LONG time to play. That is why "Play by Email" and "Play by Post" are so popular.
I vaguely recall hearing about something like that a while back and a quick google and this https://www.facebook.com/civworld suggests it might be real.
I'll still stick to play by email/dropbox though. Just more "fun" that way.