Originally Posted by
soldant
The headache can increase when there are regular patches or content updates which the pirates can't keep up with. For example pirating pretty much any of the ARMA games within about a year of their release is largely pointless, because the patches move very quickly (and fix critical issues because apparently BIS never do any testing) and FADE protection is non-intrusive and remarkably effective. Of course releasing a buggy game that requires extensive patching to become playable isn't the best strategy, but still it's another element of convenience to consider. Since most games that support mods frequently require the latest version of the game, easy access to updates without relying on a crack is a factor.
The threat of viruses etc is also largely overstated on anything other than Usenet. I'm guessing people only ever harp on about it due to virus scanners employing heuristic scanning methods which flag keygens or cracks as malicious due to their activity, not because they deliver a malicious payload or carry out a malicious action.