That's more a failure of the studio system than the Wii trying to compete. No-one forced the publishers hands to follow the late-stage PS2 route to product, that was a choice they made themselves. I doubt any of the publishers of such tatware genuinely
expected you to buy the Wii version over the HD versions. Which, to sort of bring this to a non-Wii relevancy, is why courting that sort of product explicitly is tremendously dumb because as you say, the experience gets fucked down the line.
Oh come on, it's 2013. We've got past the idea that motion control is/was a gimmick and Ninty "got lucky", surely? Alternate control method that people afraid of a joypad can cope with is far from "a gimmick" and far from "luck". It was a risk but an incredibly calculated and smart one and certainly not something people suffered through the controls to enjoy. They just enjoyed them. Anyway, the always great
Ian Bogost's fantastic look on Ninty strategy from the 80's to the WiiU is always worth a read. It's long but razor sharp in observation.
Also probably something the Gamestick/Ouya people should become intimate with.