I know one guy who drives a sundy in first person, but he's very much a "role" kinda guy. He'll use his mouse to look around the cabin and relies on other's to warn him of hazards he can't see himself from the cabin.
What about locked 1st-person for combat with a cooldown timer when swapping views (to discourage quick swapping)?
I.E. "Lock S-Foils in Attack Position" *brrrrrrrrrfffffft-clink* "Weapons engaged".
Therefore, 3rd-person for manoeuvrability (and cool views/scouting), but you can't fight.
Also, I really want Libs to have glass floors (or a little camera video screen). Pilots don't have a clue what their gunners can see. What's the point of cockpit freeview if you can't use it to LOOK DOWN?!
Agree with that last. Ever see a helicopter (which is basically what Planetside aircraft are) with a cockpit that only allows vision above the plane of the pilot's nipples?!
That is, the FoV should be wider and the camera point should be higher up so the cockpit takes up less screen real estate.
Bonus points if they make the two screens that currently use a way too large font to show your altitude and speed show the camera views of your gunners. Speed and altitude can be displayed on the heads up display. Flightsim it up, yo.
Is there a way that we can actually suggest these things without it being swallowed by the official forums?
It is the fov thing that is really bizarre because there is a fov slider ingame, but it only affects infantry (and possibly third person vehicles) not cockpit views. There has been a couple of workarounds for that but they rely on thirdparty software so can be seen as cheating and get you a ban. The thing is the cockpits look amazing with a high fov, suddenly it really feels like you are sitting in a cockpit because you can see the windows, the bars etc instead of having your face glued to the windscreen.
fixed, it seems.
The vehicle FOV didn't used to be fixed back in in the beta. As I understand it, they had problems with players with three or more monitors using external tools to give themselves a 120 degree or greater FOV, and with it a massive situational awareness advantage. SOE didn't want such a step-change in advantage for those willing to fork out for multiple large monitors, so the FOV was deliberately fixed.
I would love them to at least raise the baseline FOV, but don't think SOE are going to change their minds about it.
Also, you'd think they could cap it at 95 or whatever the infantry max is. It sounds like you cannot put it up at all (is this even correct?).
What FOV does everyone use for infantry? It looks like I've always been using the default (55), but I just had a quick go with it slid up to max (74). It just felt a bit "strange", might take some getting used to.
Max FOV. You get used to it in like 15 minutes and you can see more. What's not to like?
MAX. For the reasons Boris mentioned. It looks strange around the edges of the screen, but you get used to it. Looks a bit weird if you've been playing a lot of something else and then switch back to Planetside, though. I've done this with Tomb Raider lately...
Max here too. It's really needed. I'd be most displeased if they got rid of it.
Is there no disadvantage with aiming at Max-Settings?
No, the only disadvantage to high fov is if you go too high and it starts to warp the picture. 55 Fov for a PC game should be punishable by death because it looks crap and just isn't suited for sitting close to the monitor. However it became the standard for consoles where it looks more natural due to the distance most people have to their screens.
The fov is basically the first thing I change in FPS and are very displeased when that is not possible, often it has to be done through console or config files.
I use 59 as that gives 90 degree horizontal at 1920x1080 - it's what I use by standard in FPS games. Am I handicapping myself?
Here is a calculator to help with that:
And I don't think that you handicap yourself unless you are playing with a (horizontal) fov lower than 80 (that number goes up as screen size increases). Simply because if you increase the fov, objects in front of you will be smaller. So you gain a wider view around you, but will have a harder time spotting and aiming at stuff in front of you (at a distance). More or less you can say: the larger your screen, the higher your fov can and should be.
So no, a high fov doesn't mean it's automatically better. There are downsides to it and it also largely depends on you personal playstyle and preferenes. But on an HD screen it should be above 80 (horizontal). I personally prefer 90 to 95 in shooters. I usually dont go above 100 because of the said effect, making it harder to take long distance shots.