I laugh at you sir, because my blockade armour protects against c4.
BTW, mineguard is still useful. In fact, most engineers will now survive the attack and throw a grenade at the sundy or use the underbarrel launcher (glad I bought the Solstice SF when it was 80% off - either grenade to detonate the mines, or smoke to cover the approach and escape). If they don't survive, they will come back just to finish the job, before someone else does and steals their XP. And if they die and the sundy has fully certed mineguard, they can bring even more mines and seal the deal. Previously the mines would detonate, only partially damaging the sundy, and then the attending engie could repair it before the next suicide bomber showed up.
This has solved nothing. Just a developer caving in to forum whining.
Wow reading on reddit it seems they really fucked up bad with this patch... bases taking forever to cap, massive beams of light (ITS VANU!), Crown, HVAR spawns being under ground like the stronghold used to be, Alerts finishing before they are supposed to (and awarding 20k exp that is 80 certs... which is insane. Sure the 2k they mentioned was a wee bit low but 20k?) etc
I think SOE should just all take like a month long vacation and come back with fresh eyes to fix up a nice big ol' bugfix patch.
And fix that bloody testrealm already... no more patches direct to live servers >.<
http://www.reddit.com/r/Planetside/c..._first_weapon/ <- this looks kinda promising... a new max AV weapon? :o
ugh. I want my plasma cannons to just not suck.
A fairly decent newbie's guide to Planetside 2 (post-GU06). Interesting for anyonw who is new to the game, probably:
Test server! Also, it looks like the crown might get nuked with the next patch as 2/3 cap points will be moved out of the base-proper.
The changes you guys the changes they're adding lattice and shit aaaaaaaaaaaaaaaaaaaaa
40% test client downloaded...
Wonder how long they are gonna leave it on the test realms... Seems they have removed a bunch of smaller bases, and reworked many others. Gonna be really interesting to see what they have done.
Yay! This is very exciting!
Is it just me, or does this look like they're beginning to make the strategic advantage of holding territories worthless?
http://i.imgur.com/HfplcCv.jpg this seems slightly too restrictive, especially up north at mao. they'll have to be really careful to balance the number of connections and available paths properly. wouldnt be good if we had to curse constantly about base x not being connected to y despite a road inbetween, etc.
Alkali Shipping's connections seem odd - it doesn't really go anywhere.
Losing spec ops and Lost end will be odd too, although lost end was definitley a waste of space.