Originally Posted by
soldant
True that games and sims are different, but as Nalano points out they do cross over no matter how much the simmers want to distance themselves from the "mere toys that are games" (their words... probably, I'm sure I've seen it tossed around on avsim). It's entirely possible to include enough information in the game itself to get people started. The idea of a manual being entirely mandatory died for a good reason - games were limited by what they could display at runtime, either due to memory or resolution constraints, and that isn't a problem anymore. There's no reason why the basics can't be included. True: sims inherently rely on a manual more than most games today (which probably don't need manuals if they've got a decent in-game system) due to their complexity. But by the same token the fact that someone doesn't want to read through 600 pages just to play the game (or the sim) isn't a reflection on gamers being stoopid and not wanting to read, just that they don't want to wade through lots of unnecessary text. You can play DCS: A10 with just the Quickstart guide for example, and that could have been made into a decent tutorial quite easily.