Strategic Thursday 2 May 2013
Started out with no-one really wanting to step up to PL, so I did it this time around. All things said, I think it went alright, but it certainly wasn't a smashing success. None of this was due to subpar performance from anyone in-game, it was a matter of a couple of nasty mix-ups, and just way too much fiddling and management of squads and platoons in the game and on Mumble. We'll get to the details.
Was to hit Sungrey which looked to be a nice big fight, and to hold and defend against the TR zerg that I predicted would be incoming there shortly.
What actually happened:
Sungrey turned out to be a steamroller for us. As soon as we got there, the enemy presence just melted away. So, scratch The Plan.
I decided that we should try to push onwards along the north. Qaz pointed out to me that NC Arsenal was a good place for nice fights, and it was also possible to move there with ground vehicles. So we pushed over there. took it after 20 minutes or so of fierce fighting, and then held there for a few minutes. This was when I realised that one platoon would not be enough, so the group held on to NC Arsenal while the worst of the management mess happened.
We then somewhat haphazardly moved over towards North Grove and had one of the best fights I've seen for a while against several TRAM outfits. It was a toug fight for at least 30 minutes - probably more, I had totally lost track of time at this point, from having to juggle all the platoons and squads and people sitting in the wrong Mumble channels and everything. In the end RPS was victorius, which is as it should be, and we even had one PCG player commend us for our tenacity.
After this, a couple of squads held on to North Grove while three squads pushed for relieving a stalled offense on Ikanam Bio Lab, at which point I had to log off to take care of my tax declaration. (!) Eplekongen graciously took over platoon lead, and did an admirable job, as far as I can tell, so thanks for that!
- Start out with two platoons and start up two squads in each, Alpha+Bravo and Echo+Foxtrot. This gives us two groups to work with, that are both big enough to handle a bit of resistance.We will always need two platoons now, we're that many playing Stratgir now! We should not need to spend much time as I did tonight getting Mumble set up and everyone into the right channels etc. Let's make sure we've got channels set up for two platoons, and start two platoons in-game before setting out.
- Make sure to get a real plan and briefing before moving out. People on the front ranks didn't quite feel like they knew what was going on in the beginning. We should take a few minutes to get things together, and make sure that everyone knows what we're doing, and what everyone's role is, if there is any such distinction.
- Remove some of the channel depth (DONE). The amount of channels in Mumble was a bit confusing, so I took away some of the levels and pulled all squad channels in from the parking channel. It should look a bit cleaner now. We could also possibly ask Nullkigan to remove the Vanu Sovereignty channel level, because that seems a bit superfluous at the moment.
- MAX crashes: we should not crash all through one door or we will be wiped out. We need to split up targets by squads and spread out a bit more.
- When setting out for the next objective, we would benefit from taking a bit more time to get things settled, come up with a plan and make sure everyone in the squad knows what we're going to do, and what their role in the whole thing is going to be. We often rush to our deaths when we could have taken 20 seconds to sort out a rough plan of action that would likely be much more successful.
- Need better mentoring procedures for new leaders. We had a couple of new leaders on tonight. They did a great job, but would really need someone to step up and give them a helping hand. It is easy to get completely overwhelmed by the amount of things going on.
- Need some more training/walkthroughs on comms (especially SL-to-SL coordination). SL-to-SL coordination seems to hardly have been used at all tonight, which is a real shame, because that is one of the major strengths of our comms system. I, or whoever else is platoon leading, need to be very clear up-front about the fact that SLs can communicate with each other! We should announce this before setting out, and remind people a few times during the night, until this becomes second nature.
- The PL-RO-SL role split worked like clockwork tonight, at least from my perspective as PL over-burdened by management tasks. This seems to have become second nature for us now, though we stumbled in the beginning, so I have hopes for the SL-to-SL comms to work out nicely soon enough, too. I'd like to see SLs and ROs of the night comment on this aspect of play, though.
- EDIT: Oh, and ROs often need to report in more often. Some were really good at this, some need to give quick info on what the squad is up to a bit more often. I'm generally pleased, we have certainly made excellent progress lately, but I'd like a bit more proactivity still. Keep up the good work, and do even better next time!