For more replies (and to add your own), please see: http://www.folkarps.com/forum/viewtopic.php?f=10&t=633Quote:
Originally Posted by ferMissions:
- Internecine II
- Fighting Withdraw
- Do NOT look at the ship! NOOooo
- Rolling Matryoshka II
- Fuel Utopia (afterparty)
Yet another great showing, comrades! Despite the Amerikanski Super Bowl being on tonight we had over 50 comrades in the session, and the after-party was still rocking with 25 players 4 hours later! Thank you also to everyone for helping us slot quickly, and coping beautifully when we ran into some server issues mid-session.
We began with a rapid play-through of Internecine II, with OPFOR given only 30 minutes to clear out INDFOR from the village. It was brutal stuff, with the usual mixture of fear, confusion and friendly-fire (I'm not looking at you, comrade Halop). New mission, Fighting Withdraw, was a 90-minute epic as our Russian mechanised platoon methodically cleared valleys and mountain passes, before meeting a gruesome 9th Company style end in the mountains of Takistan (though not before comrade YouTube Hero SuperU sacrificed himself to prevent a Scud-B launcher falling into enemy hands). Then there was some server craziness that prevented us from playing Ashore (we'll fix that, don't worry), so we loaded up Rolling Matryoshka II and got our required fix of comrade Wolfenswan's sadism, as we once again found ourselves playing a doomed Russian platoon. Finally, an afterparty play-through of Fuel Utopia saw the session end as it began, with fear, confusion and friendly-fire, in an atmospheric post-apocalyptic setting.
As ever - and new comrades in particular - please post your thoughts, feedback, screenshots and video here (PM any of the hosts for details of FA YouTube channel) - and remember there the a new video ident by comrade YouTube Hero SuperU. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.