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Type: Posts; User: Melan

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  1. Replies
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    No it doesn't. It is a puzzle game whose...

    No it doesn't.

    It is a puzzle game whose central mechanic is pattern matching and a race against the clock in the short term, and managing a very scarce long-term resource (money) against full or...
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    You would, and I did back around 1999-2002, but...

    You would, and I did back around 1999-2002, but it didn't happen. It is still very hard to find a game with stealth that's even close to Thief. Thief's gameplay is simple (based on your light gem,...
  3. They could have just paid Sikkmod & Co. a wad of...

    They could have just paid Sikkmod & Co. a wad of cash, added the extra levels and packaged it as a new release. That would have been a product with added value. This one, not so much.
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    No kidding. Not long after the first time I got...

    No kidding. Not long after the first time I got on the Internet, I remember reading an interview with Cleve and being absolutely amazed by the idea. Back then, it was supposed to be released around...
  5. Deus Ex: Invisible War Definitely did not ask for...

    Deus Ex: Invisible War Definitely did not ask for this. A perfect example of a game brought astray by ideas that sound great on desing meetings and are theoretically "fun", but end up being plain...
  6. IMO, it worked against what the game was trying...

    IMO, it worked against what the game was trying to do before that. Granted, some people are turned off by Thief's zombie levels while I liked them just fine, so it is more a personal preference than...
  7. Thief: The Metal Age: Casing/Masks. An unfinished...

    Thief: The Metal Age: Casing/Masks. An unfinished and unimpressive level right near the endgame, which you have to go through... twice? finding microscopic switches? while ghosting? It felt really...
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    Wizardry VII: Crusaders of the Dark Savant:...

    Wizardry VII: Crusaders of the Dark Savant: Getting to the Dragon Caves and the City of the Sky was an awesome experience - you'd spend ages traversing the game's already expansive wilderness areas,...
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    Half-Life 2: Episode Two. It is polished. It is...

    Half-Life 2: Episode Two. It is polished. It is professional. It has perfect pacing. I stopped somewhere around the White Forest Inn, because I realised I did not care anymore about these people, and...
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    The standalone version is in the works, but it is...

    The standalone version is in the works, but it is not an easy or thankful task. There has been a conscious attempt to keep the mod relatively independent of D3 assets from the start, but they are...
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    I have been actively playing TDM since its...

    I have been actively playing TDM since its release, and making missions for it (two released so far; a video of the second is up on Youtube). It is basically a platform for creating fan missions,...
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