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Type: Posts; User: colinshark

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  1. We Greenlight...

    We Greenlight now.
  2. http://www.gimbalgame.com/e1_banner.png...

    http://www.gimbalgame.com/e1_banner.png

    It is with great pleasure that I announce the release of Gimbal Expansion One! It has taken many months of Beta testing and development, but Expansion One...
  3. I am anti-social as well. You can definitely play...

    I am anti-social as well. You can definitely play alone with your bot friends, in a local server.
  4. Gimbal Newz ...

    Gimbal Newz

    http://www.gimbalgame.com/screens/q2_peek.jpg

    1. Expansion: There are just a couple weeks of dev/testing left for the Gimbal Expansion (Beta) features. Some of you have been in on...
  5. Some updates: 1. I've upgraded the official...

    Some updates:

    1. I've upgraded the official servers to EC2 small instances. They have more horsepower now, but they are expensive. I'll see if that solution is sustainable. If not, I'll find...
  6. A function (like thrust forward) can be mapped to...

    A function (like thrust forward) can be mapped to one and only one input. I considered multiple mappings, but the interface becomes more complex. I could maybe do a software part that can control...
  7. Haha, KSP is awesome. I love what they've done.

    Haha, KSP is awesome. I love what they've done.
  8. Gimbal - Build spaceships. Multiplayer. Physics.

    It's time to show off my big project of the past two years.

    This is Gimbal. Players build ships from pieces, fly them, and blow up other players' ships. It's top down 2D to keep game mechanics...
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    I was thoroughly disappointed with Dead Space for...

    I was thoroughly disappointed with Dead Space for PC, mainly the rubbery awkward controls. Makes me sad that good games are built for consoles first :(
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