Type: Posts; User: vinraith
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Yesterday, 10:04 PM
Indeed. In fact, once you have a forge and the ability to upgrade build speed, it rapidly gets to the point where building is faster than moving. It's possible to destroy superfluous hardware, of...
Yesterday, 07:00 PM
I would think that sort of thing might make cracking the timed mission at the end a little more manageable.
Heh, I did the same thing. After one of the early missions I got an achievement for...
Yesterday, 09:46 AM
That is a seriously useful trick.
Yesterday, 01:13 AM
To a point, but it would never have even occurred to me that I could get away with landing a shield in creeper if Helio hadn't mentioned it.
Yesterday, 12:11 AM
Very interesting. How shallow is shallow enough?
I love this game, but I do wish the rules were a little clearer.
01-03-2015, 09:42 PM
You can't land the shield in creeper though, can you?
As someone who adores operational layers, to the degree that he's never been able to get into Combat Mission because none of the missions have any strategic context, I've always thought these looked...
26-02-2015, 06:09 PM
Helio made it sound like there was only one timed mission. Is that not the case?
26-02-2015, 03:05 AM
Bethesda introducing their own platform would be surprising considering their unfortunate decision to go all-in on Steam-locking their games.
25-02-2015, 09:04 PM
I'm relieved, at least, that it sounds like a one-off.
Helio, you mention that the whole game is unlocked by that point. Don't you have to beat the campaign for one of those zones to open up?
25-02-2015, 06:11 AM
Ack, timed missions would definitely kill it for me too. I'm disappointed to hear that's a thing.
25-02-2015, 03:39 AM
That is hugely instructive, thank you.
24-02-2015, 11:24 PM
Calling it "Heliocentric's Creeper World 3 help thread" seemed presumptuous. Plus I really am curious if there are any other players hiding in the woodwork around here.
24-02-2015, 11:13 PM
This game is absolutely brilliant, but there are some things I'm still trying to figure out so I figured I'd start a thread and see if anyone around here could help out. This can also be a general...
24-02-2015, 11:01 PM
Now there are a couple of titles I can wholeheartedly recommend, though it's worth noting that Lara Croft and the Guardian of Light is a massively better game in co-op, because having two people...
24-02-2015, 06:19 PM
Sticky: He sneezed?
24-02-2015, 12:27 AM
Creeper World 3 has a very friendly learning curve, I've found. It introduces new concepts and technologies gradually over a series of missions and teaches you how to use each one, all while steadily...
23-02-2015, 08:13 PM
Finally got around to playing some Creeper World 3 and it is everything I was lead to believe it would be. What a perfect little strategy game. The sense of equilibrium that slowly shifts, the...
22-02-2015, 06:35 PM
I'm Vinraith and I approve this selection.
My feelings about Total War as a series are nicely summed up by an old Futurama quote: "Fool me seven times, shame on you. Fool me eight or more times, shame on me." I adore most of the historical...
If you don't want to be called a liar, a good first step is not to be a liar. Down with people that don't want to be called on their bullshit.
Indeed. The kind of dev that would avoid RPS because of that interview is exactly the kind of dev I'd like to avoid myself. It all works out rather nicely.
Good god this. I'm as SJW as they come but this thread is just baffling. Asking Molyneux if he's a pathological liar is not ableism and it's not bullying, it's giving the asshole an out at the...
17-02-2015, 08:29 PM
That's a legitimate complaint with Sanctum 1, but FYI it's absolutely no longer true in 2. Hell, I've been playing the hardest campaign maps in the game lately and neither I nor my partner are even...
17-02-2015, 05:42 PM
For those that felt that shooting well in Sanctum 1 was too important (I'd disagree, but I expect you weren't upgrading your weapon enough) Sanctum 2 would probably suit you better. The whole "spend...
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