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    That's cool. You might want to think about what...

    That's cool. You might want to think about what kind of engine you'll be eventually working in, though, and what kind of graphics you'll have available to you, mostly just because these things tend...
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    This is seriously pretty bonkers... Apart from...

    This is seriously pretty bonkers...

    Apart from personal experience, I would point out that, for example, that the adjective "Orwellian" has taken a place in our language. Do you suppose that...
  3. I also had some issues playing the opening...

    I also had some issues playing the opening videos.

    I can confirm that the in-game cutscenes are rendered in engine, and the lack of the videos of the opening logos did not impede me later in any...
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    telpscorei: Speaking as someone who's done a...

    telpscorei:
    Speaking as someone who's done a reasonably substantial amount of work in Unity, it's easy to work with if you're trying to do things Unity expects you to do - it's relatively easy to...
  5. Thread: Sengoku

    by Quirk
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    Sengoku

    For people who have played Sengoku:

    So, I had a little play with the Sengoku demo. Tried my hand at the peaceful clan, and nothing much happened until the demo time ran out. It inspired me to pick...
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    Important note here: you ought to know pretty...

    Important note here: you ought to know pretty well what your GUI API gives you before you start designing it.

    If I start leafing through a GUI design document and realise that pretty much every...
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    Here, I have a joke! This joke was all the rage...

    Here, I have a joke! This joke was all the rage on alt.games.programming or whatever the usergroup was back when Usenet was a thing in the mid 90s.

    "I have an idea for a game! How about you code...
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    Unreal World is one of the most interesting...

    Unreal World is one of the most interesting roguelikes I've come across. Rather than dungeon delving, you explore the wilderness of a country similar to Iron Age Finland, hunting, fishing and...
  9. Thread: Riots

    by Quirk
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    So, let's talk about the underclass. We call them...

    So, let's talk about the underclass. We call them neds up here, rather than chavs, but the principle remains the same. Firstly, it needs to be pointed out that being poor is not what causes people to...
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    It's the multiplication of force problem though....

    It's the multiplication of force problem though. Your Japanese guy who killed 7 people with a knife could have done a lot more damage with a gun. Anders Breivik in Norway, equally disaffected but...
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    I think it's you, but you can go have a look at...

    I think it's you, but you can go have a look at the British Crime Survey figures and see for yourself...

    http://www.statistics.gov.uk/cci/nugget.asp?id=1960...
  12. From the interview: Where to begin? It's the...

    From the interview:
    Where to begin? It's the rampant mischaracterisations/misunderstandings of what people are currently doing with graphics, and the lack of description of what they do using...
  13. New post from Notch clarifying some things:...

    New post from Notch clarifying some things:
    http://notch.tumblr.com/post/8423008802/but-notch-its-not-a-scam
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    That's because your argument is circular. If...

    That's because your argument is circular.

    If someone brings up a game like Morrowind, points out that it is marketed as a CRPG, is listed as a CRPG on Wikipedia, is to the world at large quite...
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    That's a long way from emergent gameplay from...

    That's a long way from emergent gameplay from object properties (such as the initial example of makeshift weapons), though. That's just a preprogrammed craft.


    I had DF in mind while typing a...
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    As I recall, we were talking about the chances of...

    As I recall, we were talking about the chances of missing with ranged weapons vs evasion of melee weapons. I struggle to reconcile this with "a single formula for damage", it seems much more relevant...
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    Burning Wheel seems pretty great. I like the look...

    Burning Wheel seems pretty great. I like the look of its combat system.

    And yeah, TROS came out in 2002, and it seems 9 years is sadly ample for an RPG to vanish from the shelves...
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    Okay, now we're finally more or less on the same...

    Okay, now we're finally more or less on the same page, I'll try my initial assertion again, expanded:
    Simplifying combat down to a single formula rather than using the extra resources that the PC...
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    Which would be really stupid? You might need to...

    Which would be really stupid? You might need to know a bit more about medieval combat to realise this though. Each weapon has a breadth of uses, with a fair few overlaps. Their core use case is all...
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    If I may attempt to be a little more concise: ...

    If I may attempt to be a little more concise:

    Components allow you to overcome the not uncommon situation in OO programming where objects are not clearly drawing on a single parent without...
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    And yet you wrote: - implying that you didn't...

    And yet you wrote:

    - implying that you didn't think subclasses were actually separate classes. What the hell was I meant to take from that?


    We're not talking huge object hierarchies here. The...
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    Do you understand anything about object oriented...

    Do you understand anything about object oriented programming? Subclassing refers to classes inheriting off a parent. They -are- separate classes in the first place. If you want to educate yourself...
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    Mmm, as far as I can tell you're referring to the...

    Mmm, as far as I can tell you're referring to the Battle of Flodden Field, where the six-foot bills (similar to halberds) triumphed over the long pikes of the Scots? Note we're still talking about...
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    Um... no, just no. I have no idea which period in...

    Um... no, just no. I have no idea which period in Scottish-English violence you're speaking of, but firstly a spear of just six feet in length was historically somewhat uncommon in these conflicts;...
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    Damage should not be a formula independent of...

    Damage should not be a formula independent of to-hit. The way D&D does this is, from a simulationist point of view, terrible. Indeed, the whole "weapons use strength/dexterity" thing makes no sense...
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