Type: Posts; User: Zetetic
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23-02-2014, 01:19 PM
Ooh, and I think there'd be a possibly interesting trade around the agriculture/gathering issues if skills and experience were modelled. Clearly agriculture needs certain knowledge (which the game...
23-02-2014, 01:10 PM
And that's the essential challenge when it comes to the population, isn't it? Can I manage the turnover of meat (with my exceedingly limited toolkit)?
23-02-2014, 01:09 PM
I understand that's the use of the townhall. My problem with this arrangement is that the vast majority of the information is already shown the user, but simply in a deliberately obtuse manner - food...
23-02-2014, 12:12 PM
I'd be really interested to know at what population people are getting bored of their villages. Particularly if they're not shooting for an achievement.
23-02-2014, 12:09 PM
I've played one game where I collapsed early on due to issues around food management and one where I'm currently up to 60 people or so, with a constant excess of food and housing, and have built...
23-02-2014, 11:47 AM
The game doesn't model religion - as far as I can tell - as anything other than 'makes people happier' (and I think that might be modelled as spooky action at a distance insofar as I don't think...
23-01-2014, 10:43 PM
I'd extend my interest to knowing how many games (again, according to whatever set of measures) are 'tied' to Steam. Whether that's because the developer only wants to use that download service,...
23-01-2014, 10:41 PM
I don't think there's any one number that would be a 'good way' to measure that (Edit: Where that is some nebulous thing around people's contact and frustrations with games.). Nevertheless a split by...
23-01-2014, 10:24 PM
It would be interesting to know what proportion of games (by number of games, by number of sales, ...) do use the Steamworks CEG.
Edit: Actually, am I missing that any game that uses the...
23-01-2014, 10:08 PM
Wouldn't it make more sense to call that Steam(works) API DRM then? Rather than labelling 'Steam' as DRM. Steam supports DRM, it enables a particular DRM scheme (viz. Steamworks CEG), but it is a bit...
Like many (most? all?) businesses, Valve is not just a business and so has a variety of goals* that are not entirely business-like in nature and indeed may, at times, be entirely contradictory with...
30-12-2013, 06:54 PM
They tend to get farmed out afterwards to reasonably high paying private and public positions.
30-11-2013, 05:40 PM
Those are good questions - and one's worth asking with regards to the future as well - and I'm not really sure.
(And actually, I have to admit that I'm now not sure if you can call certain WinRT...
29-11-2013, 02:49 AM
Ah, I'm probably being a bit overly sombre about the whole thing.
29-11-2013, 02:43 AM
It's quite substantially different and is rather at the core of Valve's problem - they're already being frozen out of competing in one bit of the market. (That's not to say it's at all implausible...
29-11-2013, 02:42 AM
Yes, although Gatekeeper doesn't have any of the 'reputation' stuff - for better or worse - it just shares the "this isn't signed" and blacklist functionality.
29-11-2013, 02:36 AM
You can download applications for your iPhone or iPod or iPad using (the App Store in) iTunes on your desktop machine (running Windows or Mac OS X). These are iOS applications, and use the iOS APIs....
29-11-2013, 12:43 AM
It is used by the game, yes, but there's no good reason for it trying to install a version of Flash that's 1) out-of-date and 2) won't install anyway.
28-11-2013, 11:25 PM
Perhaps my use of 'on the desktop' wasn't clear - it was meant to restrict the scope, not add emphasis: On the desktop, Microsoft has already gone further than Apple.
28-11-2013, 11:12 PM
A vague aside - Steam remains fucking terrible at managing dependencies under Windows; installing Shogun 2 tries to install an old (and presumably highly vulnerable) version of Flash! I can't be...
28-11-2013, 11:08 PM
Microsoft has already gone further than Apple - on the desktop - with the introduction of a public API that (aside presumbly from Microsoft itself) comes with restrictions on distribution.
28-11-2013, 11:05 PM
To be clear - do you mean the WinRT API, or the Metro-style, or distribution via the Windows Store?
20-11-2013, 06:31 PM
It wasn't meant to be a criticism of you, but it just seems to be a slightly odd question to keep getting drawn back to. (Well, for as much of the thread that I struggled through.) Clearly, any sort...
20-11-2013, 12:32 AM
I suppose I was trying to clarify - for myself if no one else - that it's largely irrelevant how accessible (or really even how open, although it's still just Debian underneath, right?) SteamOS is.
20-11-2013, 12:18 AM
I can't work out quite why this thread keeps heading towards "Why soldant should/shouldn't be using SteamOS"?
Aren't the points about the 'walled garden' stuff that:
1) Steam will remain...
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