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  1. Replies
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    gameplay-wise? not much but the $100 million...

    gameplay-wise? not much

    but the $100 million that go into crafting that world and story to play in makes it more enjoyable than a lot of other games when you're looking for that kind of...
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    it's not that simple Valve wants to make money...

    it's not that simple
    Valve wants to make money somewhere in the chain (and they should because hosting / patching isn't free)
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    sounds like: a very cinematic action game that...

    sounds like:

    a very cinematic action game that seemed to be of above average quality.


    i personally don't view the story that highly (mainly because it's 100% non-interactive), but fanboys...
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    i think it's just fanboy nonsense it's just...

    i think it's just fanboy nonsense

    it's just another iteration of 3rd person shooter (+ optional stealth elements)

    you can play Resident Evil if 3rd person is required
    otherwise there are a lot...
  5. no, but I might buy a few more console exclusives...

    no, but I might buy a few more console exclusives than I usually do if they had proper control schemes

    it would still be pointless for serious FPS play. consoles games have really crappy...
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    lol? etqw is unrivaled in terms of design etqw...

    lol? etqw is unrivaled in terms of design

    etqw failed because of the engine (i.e. not idtech3) and the pricetag (i.e. not free)
    if you play it today with all the patches and powerful hardware,...
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    quake and unreal had plenty of team modes and...

    quake and unreal had plenty of team modes and they were much more popular than ffa/duel

    i hope arena FPS becomes popular again

    the precision+aim+twitch-skill needed to play the "realistic"...
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    i'd say that imperfect information is the main...

    i'd say that imperfect information is the main thing that separates strategy from mere calculation+optimization

    it's just the difference between the two words....
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    right up there with tic-tac-toe / checkers /...

    right up there with tic-tac-toe / checkers / chess

    technically, the only difference between these games is how much hard disk space (and computation time) I need to store the optimal sequences of...
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    every tactic (or strategy) needs to be beatable...

    every tactic (or strategy) needs to be beatable (countered) by a tactic of equal or lesser cost
    if that doesn't happen, then the game doesn't have counterplay

    "defending" usually just means...
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    most strategy games follow the exactly same...

    most strategy games follow the exactly same rock-paper-scissors balance scheme:

    rushing beats ignoring military and growing
    defending beats rushing
    ignoring military and growing beats defending...
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    multiple enemies in a room is most of the combat...

    multiple enemies in a room is most of the combat once you get past the intro levels
    most of those rooms have a mixture of obstacles and open spaces



    that's one way to play it, and it certainly...
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    you're talking about the storyline/progression ...

    you're talking about the storyline/progression

    doom 1 & 2's combat encounters are not linear and actually give the player a choice about where to attack from and how to engage

    far cry / crysis...
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    stop calling linear scripted narrative-oriented...

    stop calling linear scripted narrative-oriented games 'cerebral'. there's no decision-making in those



    in this order

    1) moving along 2 axes in a first person perspective, primarily for...
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    the increasing costs + economy limit thing is...

    the increasing costs + economy limit thing is artificial, but if you play onlline with random people it's so brilliant

    aoe2 falls apart unless everyone's skill level is exactly the same

    in RoN,...
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    games usually aren't good or bad they are good...

    games usually aren't good or bad
    they are good or bad for a specific audience

    what that specific audience is cannot be captured in a number

    smart people who know how to play strategy games...
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    what slow and expensive does is increase the time...

    what slow and expensive does is increase the time before an army becomes obsolete

    if you have stronger units for 2 minutes, you can do a lot more than if you had stronger units for only 30 seconds
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    i'm getting 200-300 fps in multiplayer 3v3s...

    i'm getting 200-300 fps in multiplayer 3v3s
    seems to be a decent port this time (in terms of performance. proper MP features for finding similarly skilled opponents are missing)

    there's very...
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    because they're bought most of the time,...

    because they're bought

    most of the time, whoever pays for ads on the website gets higher ratings than they would if they didn't buy ads
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    Poll: hard reset runs much much better it's the winner...

    hard reset runs much much better
    it's the winner by default until shadow warrior gets patched to not drop to low framerates in fights...
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    the fact that aoe2/aom run so poorly in...

    the fact that aoe2/aom run so poorly in multiplayer is the only thing stopping me from buying this

    aoe2 was ok before patch 3.0. it was nowhere near as performant as the cd versions, but at least...
  22. in almost all cases, I would pay extra money for...

    in almost all cases, I would pay extra money for DLC that removed content from games to make them shorter
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    4x seems to have turned into a genre for people...

    4x seems to have turned into a genre for people who are incompetent at strategy games

    it's kind of sad, but other than some multiplayer mode (civ 4 dies in a month. maybe galciv 3 will work) I...
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    twitch beat pokemon blue in about 100 hours on...

    twitch beat pokemon blue in about 100 hours on /trakof averaging around 300-1000 viewers
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    calling it now most interesting game of 2014

    calling it now
    most interesting game of 2014
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