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Type: Posts; User: NathanH

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  1. Replies
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    That sounds annoying. One of the things I...

    That sounds annoying. One of the things I appreciate in BG is that the enemies tend to attack the nearest thing and don't try to piss you off.
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    Now, I can't make specific comments about PoEt...

    Now, I can't make specific comments about PoEt yet, but you can have a six-player party. In such games, it's rarely particularly important for every character to be non-boring.
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    I find this a curious opinion. Is it really...

    I find this a curious opinion. Is it really possible to love a game that you think is 95% awful?

    At least BG had ctrl-Y to auto-kill enemies, so I guess you could skip through all the combat if...
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    An odd choice to purchase the game, then. I...

    An odd choice to purchase the game, then.


    I haven't had chance to play much; so far all I have done is pottered around the interface. It seems to give you lots of useful feedback. The rules seem...
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    Oh look! He's being objectively wrong again!

    Oh look! He's being objectively wrong again!
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    You are so wrong it hurts. I mean, criticising...

    You are so wrong it hurts.

    I mean, criticising the IE games for their lack of feedback is actually hilarious. There are next to no RPGs that provide as good feedback as the IE series.
  7. The best choice is probably some classic game...

    The best choice is probably some classic game that you really like, so that you're comfortable with it, you're good at it, you feel safe when playing it, but you still like it. I guess Baldur's Gate...
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    Sticky: If you have the good fortune to acquire an item...

    If you have the good fortune to acquire an item with... I think it's called Arcane Eye... you can have a peek into the Vaults and see if you like the look of what's lurking within. Very handy.

    i...
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    Bows in Baldur's Gate 1 are seriously OP for most...

    Bows in Baldur's Gate 1 are seriously OP for most of the game, so this doesn't really help your case.
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    Games that are on mobile platforms and PC that...

    Games that are on mobile platforms and PC that don't have a way to give discounts for buying on several platforms. I don't expect to get it on every platform for the standard price, it's nice when I...
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    It's better this way. The RPS forum has a nice...

    It's better this way. The RPS forum has a nice community size. If there were many more posters it'd become difficult to follow and hard to get to know anyone. If there were many fewer posters it'd...
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    "Satire", which in video gaming seems to mean...

    "Satire", which in video gaming seems to mean being terrible, but knowing you're doing it so that's OK apparently.

    "Subverting tropes", which in video gaming seems to mean the sorts of "wouldn't...
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    Too many people like monks. Monks are horrible. I...

    Too many people like monks. Monks are horrible. I hate monks. Down with monks. I put a monk in my BG2 party once, and I felt ill. Death to monks. I hate monks.
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    Have you played Divinity: Original Sin? The...

    Have you played Divinity: Original Sin? The interactions between elemental spells is pretty fun in that.
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    Since the second-best game ever made is Thief 2,...

    Since the second-best game ever made is Thief 2, I usually try to make a rogue-type character work, preferably with some magical powers though. This is usually only a good idea in games like Elder...
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    That sort of thing is not really so much about...

    That sort of thing is not really so much about "story" as a specific thing. By this I mean that, say, you could replace story cutscenes with anything, and the frustration would be the same: at that...
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    This is where you're going wrong. You're fixated...

    This is where you're going wrong. You're fixated on story-telling. The principle value of story-making games is to the player, not to people who that player then talks to.
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    I think this is a positive feature. Whatever you...

    I think this is a positive feature. Whatever you think about their suitability for story-telling, it's clear that video games are well-suited to story-making. I find that sort of thing exciting. I...
  19. I still don't think the "right" way is worth...

    I still don't think the "right" way is worth doing, because QTEs are just not fun and distract me from the action I'd rather be watching. They don't add anything and subtract something, so they...
  20. Cutscenes are fine in moderation, I understand...

    Cutscenes are fine in moderation, I understand that some things that are fun to have in the story are reasonably beyond the action set allowed in gameplay. QTEs in cutscenes are almost always bobbins...
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    Sticky: A problem is that it's dangerous not to play like...

    A problem is that it's dangerous not to play like this. For instance in Dragon Age 2 I skipped what seemed like an unimportant sidequest because I didn't like the sound of it, and ended up missing a...
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    Sticky: Partially to troll these players and partially...

    Partially to troll these players and partially because I think this would be a good idea, I'd like to see a choice'n'consequence game where many outcomes were determined by random number (not...
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    Presumably they decided they wanted to have a...

    Presumably they decided they wanted to have a huge fleet of ridiculously OP ships invading in the last game of the series, had a think about how this could make sense, and just decided "oh fuck it,...
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    Sticky: Just pretend you finished it.

    Just pretend you finished it.
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    I think I would have found that a daft idea too...

    I think I would have found that a daft idea too probably. Like the plot chosen, it seemed to be an idea designed to try to be smart rather than to try to be good. Reapers harvest everyone from time...
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