What an interesting conclusion.
Type: Posts; User: Wizardry
What an interesting conclusion.
It's not text based.
I think they admitted to publisher pressure for that project. Anyway, I wonder how many modern developers bathe in boxes of good CRPGs...
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True. But it still managed to have better combat.
I'm looking forward to Chaos Chronicles. The developers know their shit and seem to love all the greats in the genre.
No one continues to play a Wizardry game to find out what happens in the story. They continue to play a Wizardry game to beat it. It's the challenge they want to experience. It's why the vast...
Chess would be improved if there was a story to go along with it. Perhaps after each move the players could read a passage from an accompanying book. Due to the sheer number of possible move...
I think the problem with this game is that they obviously decided to make a physics based combat simulator first and then an RPG second. I think this is why a number of people talk about it being...
I'm sure one side of this argument also believe that games are art.
But in this case "video game" isn't the medium. Computer software is. You can create a piece of software to tell a story and it may even look like a video game. It wouldn't make it a video game...
It's easy. Games are games.
I don't know who the hell this guy is but he's right that telling a story in a video game is self defeating. If he even meant such a thing.
Some people here obviously haven't played a similar kind of RPG before. Wizardry 8's interface was also rather huge with everything expanded, but it also had one of the best interfaces in the genre....
Grimrock is far simpler than this game is. That's not a good comparison.
Yes. Pretty much this.
The guy developing this game claims to have been developing the original Wizardry 8 back in...
The dungeon view isn't particularly important. It's mainly for navigation.
Finally. This has been supposedly in development for over 15 years now.
I still can't get over the fact that you're given a protagonist to play. Hopefully this is just the "canonical" version and in reality you get to create him/her like you do the rest of your party.
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Why this and not developers bringing in aspects of RPGs to other computer games?
Can you tell me why it's fair to point out that earlier RPGs supposedly railroaded the player? Did Blade of...
There's nothing innovative about turning fighters into spell casters who use up "stamina" instead of "mana".
You do realise how limiting "must solo with character X" is?
As long as they don't turn fighters and rogues into pseudo-spell casters like hey did in Dragon Age: Origins then sure, pad out those...
Well there's still a first person view in dungeons and towns in Star Trail and Blade of Destiny, but because they have tile-based movement (step by step, 90 degree turns) it doesn't seem so bad at...
Shadows over Riva probably has the best combat encounters actually, but it's very small scale and all set in a town. It also has a 3D engine to move around in outside, while the previous two games...
That game was much inferior to the previous two that they aren't even particularly comparable. It doesn't even have the over world travel, quite possibly the best part of the previous games, as it's...
The way I try to see things is by comparing the sorts of activities you do in a typical CRPG to what you do in real life when undertaking a task. How much of your time is spent talking to people or...
Indeed. I'm just thinking about something like Planescape: Torment (which was the point of comparison) where you literally fight, and then go into multiple choice style conversations. That's all...
There are so many things wrong with this. Firstly Realms of Arkania was based on the German pen and paper RPG Das Schwarze Auge. They didn't just throw random skills in there because they thought...