Type: Posts; User: LexW
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31-10-2014, 05:08 PM
I don't disagree with anything here per se, but I wonder what use realizing this is unless you accept that your game is attempting to speak and/or sell to people/audiences (who you term "critics")....
31-10-2014, 03:30 PM
I'm going to ignore your inability to stop putting your own arguments in my mouth, so I've cut the rest. I know you don't like what I'm saying, but most of what you don't like is your own invention....
31-10-2014, 03:20 PM
By plot I'm talking about what actually happens in the game. The events of the game. Plot can get in the way by constantly having very artificial, fixed things happen (even without cutscenes), which...
31-10-2014, 02:44 PM
I don't think anyone has said that, though. Except, ironically, Eight Rooks, who is arguing against something no-one is really saying.
Very few people involved with writing think it's...
THAT BASTARD! THAT BASTARD WITH THE WHEEL! He's the one who assaulted me officer!
So yeah, when I think "skeleton", I think of him. In fact I think of Demon's Souls/Dark Souls in general. It's...
31-10-2014, 02:23 PM
Games with both a story and rules, that one can play by one's self are, in fact, pretty new.
I mean, most of human history, we have four modes of "gaming":
1) Child play, which often involves...
31-10-2014, 02:11 PM
It's not something I said, either, so...
Bolded for irony. I am indeed not making grandiose statements. You, however, are making a lot of them, and have already made a number you seem to be...
If you'd looked when I'd originally said, it was front and centre, but I'll find the stuff later. :P Virtually every balance-related thread at least touches on it, last I looked.
31-10-2014, 11:38 AM
Answered your own question - every game that "seemed like the coolest game ever" pretty much crashed and burned due to over-ambition.
External ones are poorly balanced, too, to be fair, but they help your enemies, so it's less of an issue, whereas internal ones do not. Both are the equivalent of many buildings. Guarantee you they...
If that's the case, you're either doing it wrong, confused, or your game is bugged, Jesus. The values on the food and production from intra-city trading are gigantic. If you think I'm wrong on this,...
You're missing the point. Their cost/value ratio is ridiculously off, particularly when you have 5 cities.
Indeed, but I didn't remotely suggest it did. The blandness is what damages the fun,...
If you think nothing is broken about it mechanically, you haven't played it long enough, or looked at the systems closely enough. It does hold up fine to casual, non-optimized play, that's true, and...
"From that point on" is a bit weasel-ish, Drake. I do feel Steam had a period where it was primarily DRM, with a shop sort of attached - from HL2 to L4D, pretty much, but by L4D, selling games was...
29-10-2014, 02:58 PM
I agree. The people who played MMOs back then were quite different to the WoW audience, culturally, and in terms of their attitudes. I mean, you never, in EQ/AC/DAoC, saw people saying things like...
29-10-2014, 02:37 PM
Difficulty is a tricky thing in stealth games. The issue most stealth games have is that "max stealth" (i.e. minimal kills, minimal being spotted, etc. etc.) is basically a "static" difficulty, not...
29-10-2014, 02:28 PM
Definitely don't feel that way here. In fact, I kind of feel the opposite way. I didn't buy Dishonored, because watching trailers and so on, it looked like dieselpunk nonsense with silly powers, and...
ToS/EULAs are similar, but do vary depending on location. In Britain, for example, there are certain rights that you CANNOT sign away. It does not matter what you sign, whether you were pressured,...
29-10-2014, 12:36 PM
You know what's there's actually no excuse for? Not reading what people are writing, and making up a bunch of stuff instead. :)
That's what you're doing here. Look at this silly business:
28-10-2014, 06:08 PM
Part of the point I'm making here is to separate plot-plot from characterization/character exploration.
In terms of how well they work, the Mass Effect games certainly can stand alongside a...
It's turn-based but on your turn you move and so on in semi-real-time (enemy can only do overwatch-type fire during this). The sniper class, when sniping, has aiming minigame, which is what you saw...
28-10-2014, 02:47 PM
Exactly - virtually every "good story" game seems to fit that.
I do need to play those - I've bought my brother tons of them on Steam, but never bought one for myself!
I agree with all...
I don't think that's why they're doing it, squirrel - we're years after where "profitability" is a consideration - VC is a dead game, it's being ported because it'll sell on the PC, not because of...
An apology on the internet! Madness! :) To be fair, I wish I was just a loserly whiner and BE was a great game, because then I'd be less disappointed. I don't think it's a horrid game or anything -...
28-10-2014, 02:14 PM
It's not that they're just often badly-written and extremely contrived, let's put that aside entirely - even when they're well written, they're so much less important than good, strong, relate-able...
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