Search:

Type: Posts; User: aoanla

Page 1 of 11 1 2 3 4

Search: Search took 0.02 seconds.

  1. Thread: WHY do we game?

    by aoanla
    Replies
    22
    Views
    424

    From the same position then: do you think that...

    From the same position then: do you think that your thread necromancy has brought value to content of the forum?
    (Also: this is a forum, not a blog.)
  2. Replies
    74
    Views
    2,840

    Yeah, I'd say that the ASCII graphics thing is a...

    Yeah, I'd say that the ASCII graphics thing is a red herring, it's a consequence of the design flow of roguelikes, not a required aspect (plus, if you're being pernickity, there are several...
  3. If we're allowed to use RPS Forum as an answer...

    If we're allowed to use RPS Forum as an answer (although it's not a 'gaming social network' by the implied meaning that squirrel is using), then that.

    Otherwise, none, really. Although I guess I...
  4. Thread: Python Problem

    by aoanla
    Replies
    14
    Views
    341

    Use another input(" ") or raw_input(" ") to wait...

    Use another input(" ") or raw_input(" ") to wait for input after you print?
  5. Thread: Python Problem

    by aoanla
    Replies
    14
    Views
    341

    You can have multiple python releases installed...

    You can have multiple python releases installed at once, yes. (Especially for 2.x and 3.x, this can be very useful.)
  6. Replies
    60
    Views
    1,195

    And, of course, on *Hyun-ae's playthrough,...

    And, of course, on *Hyun-ae's playthrough, there's a particular interaction which requires you to actually wait enough time to have performed a task you've promised to perform before continuing (if...
  7. Replies
    26,235
    Views
    2,872,530

    Sticky: Hurrah, I finally completed the Hexagon level in...

    Hurrah, I finally completed the Hexagon level in Super Hexagon :D

    (Actually, Super Hexagon is quite good for teaching you about what learning styles work best for you - I found that I experienced...
  8. Replies
    360
    Views
    12,213

    Okay, so lets look at the context of the three...

    Okay, so lets look at the context of the three [laughs] in the interview.
    The first is just after Peter responds to the suggestion that he said he "should not" have done something with the statement...
  9. Replies
    360
    Views
    12,213

    I'm firmly in the camp of "this was an excellent...

    I'm firmly in the camp of "this was an excellent interview". Sure, it started with a somewhat aggressive line of questioning, but it's not a question that hasn't been suggested of Peter over the last...
  10. Replies
    2,492
    Views
    311,768

    To be fair to R Scott Bakker, the protagonist(s)...

    To be fair to R Scott Bakker, the protagonist(s) of the Prince of Nothing sequence are not all exactly "dark and brooding military dudes" (although all three of them are dudes in the first trilogy,...
  11. Replies
    2,492
    Views
    311,768

    The interesting thing about people using...

    The interesting thing about people using "Lovecraftian" to describe the Southern Reach Trilogy is that Vandermeer doesn't really agree with it. (Lovecraftian fiction is about a kind of...
  12. Replies
    101
    Views
    6,047

    This is why dark blue tends to be used for...

    This is why dark blue tends to be used for "black" in a lot of contexts - you can see form, and it actually looks better than pure black against a lot of backgrounds.
  13. Replies
    26,235
    Views
    2,872,530

    Sticky: I discovered later on last night that turning off...

    I discovered later on last night that turning off vsync is the secret to actually having reasonable control responsivity and consistency. (I didn't even know it had defaulted to On!). With vsync off,...
  14. Replies
    47
    Views
    2,447

    I dunno, I think SNES and Megadrive were quite...

    I dunno, I think SNES and Megadrive were quite closely matched (and Commodore spent more time making adverts to claim that the Amiga was better than the Megadrive than they did on the SNES, which...
  15. Replies
    26,235
    Views
    2,872,530

    Sticky: I have to say, I agree with LTK: even though I'm...

    I have to say, I agree with LTK: even though I'm relatively terrible at it, I don't find Super Hexagon at all frustrating.
  16. Replies
    26,235
    Views
    2,872,530

    Sticky: So, I tried Hexagoner difficulty... and I last...

    So, I tried Hexagoner difficulty... and I last almost exactly as long on average as I do on the lower difficulty (max of about 25 seconds, average of 10 seconds). Which probably says something. I am...
  17. Replies
    26,235
    Views
    2,872,530

    Sticky: I think I mean the "spinny bit", if it's the one...

    I think I mean the "spinny bit", if it's the one with the overhang at the end, so if you're pressing the direction for slightly too long, you end up in the overhang and dead? I know, intellectually,...
  18. Replies
    1,635
    Views
    117,375

    Ah, that would explain why I don't like MMOs!...

    Ah, that would explain why I don't like MMOs! (While you're writing for humorous effect, I do recognise that mindset in MMO designers and players alike.)
  19. Replies
    26,235
    Views
    2,872,530

    Sticky: So, what I meant is that I can't react fast...

    So, what I meant is that I can't react fast enough to any given pattern, so I need to memorise how to solve each one so I can then thread then appropriately. Hence, it's "all memorisation", which is...
  20. Replies
    26,235
    Views
    2,872,530

    Sticky: So, it is all memorisation, as I suspected? (That...

    So, it is all memorisation, as I suspected? (That said: I actually haven't managed to complete the zig-zag pattern yet - I always always get trapped in the overhang it has just by the exit...)
  21. Replies
    26,235
    Views
    2,872,530

    Sticky: On other game news: I still can't complete even...

    On other game news: I still can't complete even the lowest difficulty on Super Hexagon (my longest survival ever is 31seconds, but my average is more like 9...). Any hints from the experts (I know a...
  22. Replies
    1,635
    Views
    117,375

    I think that this is an important and generally...

    I think that this is an important and generally relevant insight: grind is only grind if it's repeatedly doing something you *don't enjoy* in order to get a later reward (which may be...
  23. Replies
    26,235
    Views
    2,872,530

    Sticky: Sounds like a collaboration between Flashbang...

    Sounds like a collaboration between Flashbang Games and Dejobaan.
    I'd play it too.
  24. Replies
    26,235
    Views
    2,872,530

    Sticky: Re that last sentence: I know, that's what makes...

    Re that last sentence: I know, that's what makes me sad about Valve. I'm one of those retrograde dinosaurs that actually prefers to have single player games most of the time, and I enjoyed the single...
  25. Replies
    26,235
    Views
    2,872,530

    Sticky: And this is what makes me sad about Valve, if you...

    And this is what makes me sad about Valve, if you consider it true. (Personally, bought Portal 2 for the single player, which was the "real game" for me. I've never played the co-op, and don't have...
Results 1 to 25 of 263
Page 1 of 11 1 2 3 4