Type: Posts; User: Nasarius
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This is more accurate than you might think. I remember reading quite a lot about her at the height of her popularity a decade ago, and she's fundamentally just a troll. Coulter is probably still...
24-05-2014, 11:58 AM
I feel like a lot of the more recent Star Wars games failed because they were just following after currently-popular genres with a Star Wars skin, not actually designing a game to take advantage of...
23-05-2014, 07:25 PM
I just realized yesterday while browsing my Steam wishlist that Fable III is no longer available. Anywhere. And it's all thanks to GFWL.
If you want it, you're going to have to pirate it. That's...
I think there's a general rule in life that the people who insist most vehemently about their own objectivity usually have the most unexamined biases. Also that being a contrarian doesn't make you...
Hope they start offering the license to third party developers, then. WoD is a fantastic setting, and there aren't nearly enough vampire games around.
04-04-2014, 01:33 PM
In the near future, UE4 has the potential to be a bigger deal than Unity. It's not quite as accessible (yet), but we're talking about a AAA-quality engine with full source code that's easily...
03-04-2014, 10:34 PM
I don't think I ever really managed to finish games. In the past, that was usually because they were too difficult or too big. Never finished the likes of Darklands or Ultima 7 or Daggerfall or...
Can't wait for the Creeping Death passive (DoT duration extended to five minutes) in RoS. I've got a pet/DoT build planned out which should lead to a much more relaxed play style. It'll be crap for...
11-03-2014, 03:01 PM
I think nearly every successful indie game with long-term play is now slotted under the extremely broad "roguelike" label, except for Minecraft. Which is sort of unfortunate.
You don't need a...
26-02-2014, 02:09 AM
In the comments, GOG is defending this by pointing to bank exchange fees as something they are generously saving us from. I don't know why. My German bank charges 1.75%, an amount small enough that...
25-02-2014, 04:53 PM
It's a nice idea in theory, but it doesn't actually work out in practice. Euro prices set by a publisher are always significantly higher, even though the exchange rate has been reasonably stable...
25-02-2014, 03:26 PM
I've found 2x to be the perfect pace, and I've never gone above it in 10+ hours with my second town (well on my way towards One With Nature + Isolationist, which makes for quite a different...
24-02-2014, 07:36 PM
I wonder if GOG will continue to let you manually set your region in account settings. If so, it's not a huge deal.
But if they're going to start actually enforcing it, just to get a handful of...
If you plausibly have a map and know how to find your destination on the map, I think markers are fine as a simple and straightforward time saver. Even better if they're slightly imprecise and don't...
Precisely. They're a mental distraction which fundamentally change the way you experience a game. Even in some scenario where quest markers were added at the last minute, they'd discourage...
19-02-2014, 03:32 PM
Nope, the review copy is the same thing they gave to YouTube streamers a couple weeks ago, which is identical to the released game.
Yeah, that part makes no sense. The "oh no scary numbers"...
19-02-2014, 12:21 PM
It is relaxing, though, once you understand how everything works. Banished is certainly not an easy game where you can just do whatever and it'll work out. But if you make sensible decisions, there's...
We can talk about how it's Yet Another Generic MMO, and it is, but I actually think the main reason ESO will fail is because the combat is sluggish and tedious. The core, fundamental gameplay...
13-02-2014, 02:14 AM
There's definitely some interesting stuff to see there.
For example, with Football Manager 2014 there's a long flat section at the beginning where it's just being tested internally and then given...
10-02-2014, 03:15 PM
Yeah I was doing that up until a few days ago, when I broke down and watched absolutely everything.
It doesn't have the same simulation depth as Dwarf Fortress. Of course nothing does, but I...
09-02-2014, 07:57 PM
Past your first 20-40 hours of sandbox play (judging roughly and extrapolating from the YouTube LPers), the next thing to do is go for achievements, which are sort of like scenarios in other games:...
Kingdoms of Amalur is finally on sale on Steam for just $5.99
Apparently the DLC uses third-party DRM, but the base game does not.
27-01-2014, 10:21 PM
Choosing what to remove in an adaptation can change quite a lot. See for example all the performances of Shakespeare which focus the story in certain ways simply by omission. Or fan edits of the Star...
Yeah. For the time being, I recommend installing TightVNC on the server and using it when necessary. Remote Desktop will completely screw things up because Windows switches over to some kind of...
Let's be clear about exactly what QTEs are: they are a test of the player's ability to react quickly and accurately. Nothing more. Literally, nothing more.
Other games that use reflex tests (eg,...
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