Type: Posts; User: nate
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31-10-2014, 06:57 AM
I bought Endless Legend, not really sure if I'd like it or not (Endless Space was something of a disappointment)-- and I'm enjoying the hell out of it so far.
I've hardly explored all of the...
31-10-2014, 01:11 AM
Nobody linked xkcd yet?
I thought Looper had the same problem that Inception did-- it didn't establish its rules until the moment they became important. I left me feeling uninvolved, like I was watching somebody play some...
I just watched Edge of Tomorrow because "interesting movie" is pretty high praise :)
And, you know, it was interesting. It was a good movie. Plot hole alarm went off inside of thirty seconds--...
Wowsers, Children of Men is 2006.
Sadly, 28 Days Later is 2002, and we're still swamped in zombie crap.
Halloween approaches, which is to horror movies what Dec 25 is to video games: the day...
29-10-2014, 07:50 PM
I went from DAOC to Tera (skipped WoW, me and two other people on the planet) and saw a huge difference in culture. One that I didn't like.
What particularly stood out to me was this sense among...
I feel like I'm missing something. I don't understand the significance of this disagreement.
I'm no lawyer, but my understanding is that AT&T Mobility v. Concepcion settled this pretty...
That's true, but in some film franchises and Marvel Multiverse member nations, you can agree to give up one soul from each generation of descendents.
ToS are probably different for each country...
I actually recently looked over their agreement. It's kind of fucked.
Steam can change the agreement at any time. If you disagree with their changes, you may continue to use the service for...
29-10-2014, 12:23 AM
Even in the early days, they were informed, possibly indirectly, by the cliches of different media: Sergio Leone, Katsuhiro Otomo, Raymond Chandler, etc.
Still, I was wrong. Planescape: Torment...
28-10-2014, 08:45 PM
I'm not saying always. I'm saying sometimes.
For a while, I was thinking that fantasy (including science fiction) always has this problem with blandness that historical games don't have. Playing leader of the Robots just isn't the same as...
28-10-2014, 08:29 PM
I believe I agree with you, LexW.
Dishonored's twin endings wouldn't have meant a thing to me if I didn't believe Samuel's opinion of me important. And somehow, Dishonored made it work, made...
Networking advice could be for everyone, and it doesn't matter anways, MM, it's your thread, it's okay for it to be about you :)
A lot of this, you'd be better off asking elsewhere, like on a...
A decade is such a long time. I nominate Moon. Maybe not shooty, but undeniably science fiction.
27-10-2014, 09:24 AM
Nethack is pretty impressive for mechanics. The catchphrase is "Devs thought of everything."
Dark Souls for characters-- I've never felt immoral for video game actions before killing Gough for...
26-10-2014, 11:20 PM
Fired up Dark Souls (the first, the original): my, what a joy.
Less than 30 seconds to your first boss, and then a bunch of guys, where it's just a joy to roll around and backstab them all. I...
Pillar of skulls in BaaStorD just piss me off.
There are slow films, but films like There Will Be Blood are like the opposite of slow for me. The emotion is what draws me in. What happens to me is that I always end up falling asleep during...
24-10-2014, 09:32 PM
The Xbox 360 had 512mb unified ram. While it and its competitors were the main target for development, developers worked within those memory constraints.
The Xbox One has 8gb of ram. Developers...
I don't put much weight in Ars Technica reviews, but they panned it-- I think a fair paraphrase would be that Mr. Strom believed it a bland reskin of Civ V.
Which is sort of what I was afraid of.
I've been watching American Horror Story, and I'm pretty amazed at how good it is.
Not the first season. The first season was not good. There was no cohesion, and the leads were boring. The...
Oh, I know! Card Hunter is the most interesting tactical fantasy combat game I'm familiar with.
Character development is about building a deck; cards are drawn from the deck that give you options...
The problem with that is that you end up with perverse incentives-- players are encouraged, in safe situations, to sit there tanking as much damage as they can.
Not that I'm a fan of...
If it makes you feel any better, the aggrieved stockholders were allowed to sue, were allowed to lose, and are now allowed to pay their lawyers.
I wouldn't be really surprised to find that many of...
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