http://store.steampowered.com/app/221790/
it's like a less extreme version of Quake
armor pickups (limited)
health pickups (very limited)
ammo pickups (common)
powerups: damage boost /...
Type: Posts; User: biz
http://store.steampowered.com/app/221790/
it's like a less extreme version of Quake
armor pickups (limited)
health pickups (very limited)
ammo pickups (common)
powerups: damage boost /...
the whole reason people play league/dota is that RTS games are too hard...
it's the main reason why RTS is dead.
people can learn a thousand spells and a hundred heroes, but they cannot learn...
don't treat them as strategy games
as strategy games, all of them are horrible because they're just about learning rules for 50 hours and then killing dumb AIs
you have to find other enjoyment...
It's a pathetic situation really, at least for those of use used to the "old way" when you could buy mid-range cards every few years and get HUGE performance gains
the jump from 2008 to today...
the difference between Starcraft (Brood War) and every other RTS since then is that Starcraft's UI is so horrendous that you really do need APM to do anything at all
Starcraft 2 has reduced the...
in Quake it doesn't account for 99% of the skill, unlike something like CS
you only need decent aim to play Quake well
in other shooters, you need amazing aim just to play decently
it's not...
Halo isn't about resource management like Quake is
I haven't played every single gameplay mode because it's a "lol controllers" game, but the mainstream Halo is not about timing armors that keep...
let me know how useful you are in counter-strike if you cannot aim
Quake died because it has too much strategy. Games succeed when they have too little
it's about the process, not the...
the thing is that Quake/Unreal are the harder, more hardcore, and more inaccessible shooters
Unreal only did well because it was a unique type of fun without the pure calculation of Quake... the...
RTS games & 4X games are significantly more complex than chess
the majority of strategy in top-level play comes from not knowing what your opponent will do (because you can't just out-APM someone...
it's not just theory though
look at any Age of *, Rise of *, or Civilization game
sure, the singleplayer is more popular, but they are competitive multiplayer titles (not for every conceivable...
games do not have build orders. maps have build orders.
if the only maps played are ones where build orders dominate, then people say a game is about build orders, but there are phases in a game....
it's kind of hidden & fragmented & scattered, but AoE2 is the 2nd most popular multiplayer RTS around atm (after SC2)
first person mod (95% of the game is non-combat)
people drive cars and can actually adapt to using a wheel. if driving wasn't so commonplace, they wouldn't catch on as much
a lot of people who buy the equipment are barely gamers, but they know...
until people realize that Half Life is just <insert any of dozens of linear action/adventure console games> with a gun instead of a sword, you can't even begin to address potential
Half Life is...
there are lots of people who buy wheels but don't care all that much about ultra realistic simulation
it's like saying everyone who buys a fast PC is very passionate about graphics
most people...
Rise of Nations / Kingdoms of Amalur...
sure nothing 'special', but there's nothing better either
lol more whiny consumers who feel they are entitled
if you want to resell your digital purchases, then buy them from a place that allows you to do that
there's thing called purchasing power....
stop playing slow games ?
there is a huge difference in the DISPLAY (not just input lag) between 120 and 60 fps, especially with a 120 hz display.
it's not really viable to have any form of unit micromanagement without requiring lots of clicks
you might think that the action you are performing is one decision, but the positioning you view in...
it's a serious question?
where are the other active games?
i mean traditional RTS, not some moba/RTT stuff
like there's sc2 and aoe2 (which barely counts as active) and nothing else
if traditional RTS dominates the industry, then why is there only a single active game ?
a RTS with battles that auto-resolve could have no micro
unit strategy is really choosing which engagements to have. not actually fiddling with units to decide the outcome
played a few hours
runs decently (Unreal Engine...)
controller works well
doesn't crash
easy actually seems easy, so I play on normal and it seems ok
supports windowed mode & tabbing out
...