Type: Posts; User: biz
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ctf/tdm would probably fix a lot of what's wrong with the game, but there's still no powerups on the map which is how arena shooters prevent camping
that said, cod-style games do manage to have...
to me it feels literally like tf2 with twice as many classes
i dont know if they'll add some other modes to differentiate it, but as of now there's nothing in common with arena shooters except a...
isn't moba mainly about build orders for your hero to get upgrades to beat the enemy composition/upgrades? and some sense of progression through the game? you level up and stuff
played a few hours.
idk why I was expecting a FPS moba
what they gave us access to is just TF2 with some different characters. and ultimates.
I expect if you like TF2 and don't hate...
in terms of business, i have heard that the cons of being very critical of mainstream stuff far outweigh any benefits that you get from being honest
nobody who reads this garbage cares if you were...
day 1 user reviews are awful
but if you ignore that nonsense, most users are more qualified to talk about games than professionals are just because they usually play more than a couple hours and...
i'll probably try it out and then complain about 10 different ways it's worse than quake or et
i'm a fan of iron grip warlord. i think an action game is the best way to play something that isn't very strategic
it also lets you do cool stuff with verticality that RTS controls never get right
i've played maybe 1000 hours of this
the game has lots of potential. like magic the gathering, there are so many different & complex card combinations and different ways to make a deck.
22-09-2015, 12:24 AM
i dont know about this one
people would have to stop playing quake just to go play a quake clone
doom clones were really cool because they were single player. multiplayer games have this...
22-08-2015, 06:13 AM
what about a game that's just about drafting with no TCG attached?
16-07-2015, 07:50 PM
i've been playing sorcerer king. it releases today
i found it quite exciting as someone who is not too interested in civilization clones where the only way to stay challenged is by letting the AI...
the whole concept of using RTS controls for action games just makes moba 10 times more boring than it needs to be
17-12-2014, 08:43 PM
random accuracy is pretty terrible if the goal of the game is for players to have fun
it's not as big of a deal if the game is fast-paced and lets you respawn
it's idiotic in a game like csgo...
it would have to be multiplayer like a sport
it would have to have no AI component
so probably some racing game or a very polished FPS
i don't think a fighting game would qualify since you will...
the game isn't bad just because it's a mod of something else
the game is bad because it's a mod of civ 5 and keeps all its flaws intact
it's like the developers learned absolutely nothing
high level play isn't really going to be common in games that don't have players
the only exceptions are games that used to have a competitive scene, but haven't died yet (i think ET still has...
21-09-2014, 08:25 AM
certain modes are completely ruined and have strayed way too far off from the original design
it isn't about casual vs pro, but rather that the game is no longer quake 3 - and among people who...
gameplay-wise? not much
but the $100 million that go into crafting that world and story to play in makes it more enjoyable than a lot of other games when you're looking for that kind of...
it's not that simple
Valve wants to make money somewhere in the chain (and they should because hosting / patching isn't free)
a very cinematic action game that seemed to be of above average quality.
i personally don't view the story that highly (mainly because it's 100% non-interactive), but fanboys...
i think it's just fanboy nonsense
it's just another iteration of 3rd person shooter (+ optional stealth elements)
you can play Resident Evil if 3rd person is required
otherwise there are a lot...
23-07-2014, 02:32 AM
no, but I might buy a few more console exclusives than I usually do if they had proper control schemes
it would still be pointless for serious FPS play. consoles games have really crappy...
lol? etqw is unrivaled in terms of design
etqw failed because of the engine (i.e. not idtech3) and the pricetag (i.e. not free)
if you play it today with all the patches and powerful hardware,...
quake and unreal had plenty of team modes and they were much more popular than ffa/duel
i hope arena FPS becomes popular again
the precision+aim+twitch-skill needed to play the "realistic"...
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