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  1. Finished up the 35 minutes of texturing I had...

    Finished up the 35 minutes of texturing I had left to do. It's considered done for now. The characters will have a bit of light outdoors for the time being.

    ...
  2. I've landed on software called "Contour" to write...

    I've landed on software called "Contour" to write the script for DUSK. So far so good. I read a good article on Gamasutra about a husband and wife duo who used it for their narrative based game.

    ...
  3. [DUSK] - A Game About the 2nd Civil War

    [DUSK] - Worked on more of the cabin exterior. Spent some time modeling and texturing tree variations that aren't being used at the moment.

    Link to official web site:...
  4. My latest labor of love Skate N Crash is now...

    My latest labor of love Skate N Crash is now released on iOS!


    Skate N Crash - Apple App Store

    ...
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    First update, showing some of the development...

    First update, showing some of the development process. I'll be getting to the changes and polish soon enough, but wanted to first set up easy ways for other non-artists to customize the look of the...
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    The Undead Character Asset Pack

    This is a campaign to fund the creation of a large zombie character asset pack optimized for high end mobile platform development and for PC and Mac development. These assets are intended for indie...
  7. Modular Race Track Kit - Mobile Optimized

    http://www.indiegogo.com/projects/modular-race-track-kit/x/2305754

    The Modular Race Track Kit designed by and for game developers. It's designed from the ground up with mobile optimization in...
  8. App update is live right now. Got some nice...

    App update is live right now. Got some nice additions and improvements in. I've implemented the ability to now exit the app using the Back Button on your Android Device. This was a big requested...
  9. I put together a solid press kit for the game. If...

    I put together a solid press kit for the game. If anyone wants to blog about it, or post up some news about the game, there are ample resources directly on this page to do so.

    ...
  10. Just got the newly submitted build published to...

    Just got the newly submitted build published to the Google Play link. I took almost all player feedback so far and implemented the changes in this version. Plan on putting through updates each week,...
  11. Put up a preview video of some gameplay. ...

    Put up a preview video of some gameplay.



    http://www.youtube.com/watch?v=CmkNVhf86y8&list=UU8wwKKr-GpntrUnFpN15kVw
  12. Skate N Crash - Android Mobile Game - PC/Mac Webplayer Coming Soon

    I've finally finished up a short term project called Skate N Crash. It's an endless runner, with a skater and obstacles you have to trick off of. The game took about 5 days to complete and is free on...
  13. Colossal squid/octopus modeling and UVs completed...

    Colossal squid/octopus modeling and UVs completed today. Have to rig him up soon enough, but he was a nice diversion this weekend. Check in and visit the brand new website too!...
  14. Purchased the new web URL today, the official web...

    Purchased the new web URL today, the official web site is live @ http://www.theaugustineparadox.com/


    In development news, I've started work on this AI (colossal squid).

    ...
  15. The Augustine Paradox - Android, iOS Development

    This is an older project of mine brought back to life part time this week. Some time back I was watching some Youtube game play of Cobra Triangle for the NES system. It inspired me to do something...
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    That Indie Game You Missed

    I've been working on an initiative to help independent developers gain exposure to their game projects. Just trying to compile some of the best that is out there, but may not have a lot of exposure....
  17. Still in a rough beta state. I'm not happy with...

    Still in a rough beta state. I'm not happy with the look of the "starting" light graphics. The camera follow also has issues when I drive up onto the banked oval.


    ...
  18. Hi everyone. I've put a forum up on Super Kart...

    Hi everyone. I've put a forum up on Super Kart Racing's main web site for folks to follow the progress of this game in one place. If you have interest in this game, go on over and create a...
  19. Working on the garage area for kart selection. I...

    Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used...
  20. Anyone who wishes to stay updated outside of the...

    Anyone who wishes to stay updated outside of the forum threads feel free to visit the Facebook page and connect over there.


    Super Kart Racing on Facebook
  21. Super Kart Racing for iOS and Android - Art Preview

    I've finally got around to capturing some gameplay images and video. I've neglected updates far too long, but I have been working on the game quite a bit lately. This is a game I've been working on a...
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    Cessna 172 Interior cabin is completed and...

    Cessna 172 Interior cabin is completed and shipped off to be rigged up for flight! Interior model came in at 2,870 polygons. Here is a webplayer preview and a link to the site with more information...
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    Yeah it's super important when you're putting...

    Yeah it's super important when you're putting aircraft into a mobile game that will need to run on a phone. Sure it's the same with Occulus. People have spoken to me about all kinds of ways I didn't...
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    Thought I'd post up the Work-In-Progress Cessna...

    Thought I'd post up the Work-In-Progress Cessna interior cabin. I've started modeling the exterior model for the Learjet, but didn't neglect to come back and do some more work on the cabin for the...
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    Low Poly Aircraft Pack

    I've started a low poly aircraft set of models, textures, etc. I would like to share an early preview of the first aircraft I'm working on, the Cessna 172. These are going to be highly detailed...
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