That's a good point. Not only that, but you have companies like EA deliberately sabotaging the value of older games by shutting the multiplayer servers down.
Type: Posts; User: thegooseking
That's a good point. Not only that, but you have companies like EA deliberately sabotaging the value of older games by shutting the multiplayer servers down.
There's a problem with degradation. Cars degrade. An older car doesn't run as well and costs more to maintain than a new car, so it loses value. Since games haven't made any serious technical...
I have nothing bad to say about evo-psych as a field in and of itself. I'm just not that informed. But I do have a problem with the way it's used, because I often see it used to try and defend...
I don't use my DVD drive much at all, but I don't think I would do without one. They're cheap enough (in terms of both money and power usage) that it's not really an issue unless you have special...
Yeah, ok, Wizardry.
I just want to make a point about DRM, which is that it is good for one thing: It gives you a much stronger case to ask for a refund (in principle - I know a lot of DRM'd-up people are still...
Oblivion's persuasion minigame is a good one. I'm pretty sure it started out at the concept level as something more complex, but also more sensible, that they just couldn't make work. Then, instead...
I think transmedia is a really fantastic idea. The idea that characters in a game could email you outside of the game, or have an "in character" Twitter or whatever makes for some really interesting...
I doubt it. Most people only last five years before giving up on the industry.
Yeah, it's not objective, but we are talking about markets here, not people. On a macro level, aggregate subjectivity shows a lot less variance than individual subjectivity. It's basic science: if...
Well, of course there are other factors that feed into it, but there's even another main factor besides utility, and that's scarcity (or what RandomTangent called 'novelty'): The more people that can...
TIGA thinks otherwise.
The main reason to have tax breaks for the games industry isn't to help struggling studios, but to prevent successful studios (and the skilled workforce) from going elsewhere (like Canada, which does...
It is stupid. The attitude of "Let's just have them work more hours" assumes a consistent work-per-hour rate, which absolutely isn't going to happen because that's not how people work. People get...
This is the main problem for me.
The value of games is experiential. The value of consoles is damn well functional. If you're creating an experience, you do have a certain degree of prerogative in...
Yes and no.
There is neither enough support to assert that there is no god nor enough support to assert that there is.
But that certainly doesn't mean they're equally supported.
Thinking,...
But don't mistake people's resistance to shapeless, amorphous, non-contributing blobs of negativity as being about the negativity. Saying "it sucks" is not being critical in any meaningful or useful...
RPS did admit that John was wrong. I don't know whether that was John himself or some other part of the hivemind, but from a reader's perspective I'm not really sure that matters.
...
The Twitters say it has been 'amended' so I imagine it'll be back later on.
Oh, exactly. That's part of what I meant about not delivering what they promise. Not delivering is only part of the problem with that; making the wrong promises is the other. So many games try to...
It's not hate so much as disappointment. They never deliver what they promise.
I absolutely fucking love the idea of MMOs, but I've yet to see one that really fulfils that potential.
At least it's free.
Not that this implementation of it seems very interesting, but licensed DLC that is paid for as advertising for the licensor is an interesting idea. Of course the article...
I can only echo what others have said. I remember being very disturbed when I looked at leaked photos from Iraq involving dead people (and particularly dead non-combatants). Really sickening stuff in...
These perspectives always bother me.
First, keeping quiet about a political issue is adopting a non-neutral stance - it's tacitly arguing in favour of the status quo. Arguing that people shouldn't...
The thing that gets me is that while art critics can be rightly accused of not understanding anything about games when they say games can't be art, they also appear to know nothing about art...