Fighting games are considered an especially difficult genre to get into. There's a huge learning curve for each game, as you pick apart the pros and cons and capabilities of 20+ characters. Still,...
Type: Posts; User: Dominic Tarason
Fighting games are considered an especially difficult genre to get into. There's a huge learning curve for each game, as you pick apart the pros and cons and capabilities of 20+ characters. Still,...
IWADs are the main data files from a Doom-engine game. If you don't own at least Doom 2 now, change that - it's still one of the most actively modded and supported games in existence.
I'll take your Doom in Half-Life and raise you a Half-Life in Doom:
http://www.youtube.com/watch?v=-UZvAkNcIvo
No, because you'll have no fun at all if you do that.
Just play normally, hoard skill gems and useful items in your stash, and make a mental note of what your next character is going to do...
I'd just like to add that 'Badonkadonk' is a fantastic word, and more people should use it. It's descriptive, colourful, sounds funny, and doesn't really have any other direct equivalent in the...
The trick when flying is to not drift, for the most part. Learn how to Risk Boost - fly directly at an obstacle and use the right stick to barrel roll or flip out of the way at the last moment. Some...
Matchmaking issues aside (which they at least know about and are patching), it's a fantastic port. Looks far prettier than the console versions, runs better, and apparently has some extra...
Yeah, that's a midrange, semi-budget card (and the one I have). Maybe drop resolution one notch and swap out FSAA for SMAA and you've probably got a solid 40fps or higher.
That's pretty damn good.
That track is one of the ones remade/updated for the Classic Cup. All car-only races, but you still get your RDA of Samba De Amigo.
The previous game had native 360 pad support, so this one is going to have at least XInput support. Any other pad you can just use x360ce to emulate that function if it doesn't have basic directinput...
As good as the PC trailer looks, it's this review that pushed me over the edge and sold me on the game:
http://www.youtube.com/watch?v=AFYES2-4ydk
That, combined with the crazy budget price...
I got a copy for a little lower than that (about £12.50) by getting in on a US 4-pack. The console versions have gotten absolutely glowing reviews. (Lots in the 87-92% kinda bracket), and the general...
... Are you suggesting that being broadly considered fun isn't a good metric for games? Because that... that...
(Insert Scanners head-explosion GIF here)
And are you now suggesting that people...
No, it doesn't. They had that in an early build to test new weapon models, but you can only get it via console commands.
Anyway, here's the latest version of Co8 -...
The first kickstarters were super-optimistic about development costs. $25k will not get you a full, quality game produced unless you're the sole developer and plan on living on ramen for the entire...
It's a completely different engine and a different development team - it's just overseen by BIS. If there's pathing issues, they have nothing to do with ARMA.
In short, Carrier Command: GM is really good when it's trying to be Carrier Command. The key issue is that, in campaign mode at least, it keeps trying to be something else. It's not very good at...
The fact that the AI can not only navigate incredibly complex, constantly-shifting environments, plot digging routes, and even give the developer a run for his money (notice that he's pretty close to...
No, Clonk really doesn't have a similar terrain system. It has far more in common with Worms.
You do realize that each and every pixel of the game-world, and pixel of every unit, is a seperate physics object in Cortex Command? This is a game where, as you walk, your foot actually makes a...
Huh? Overly complex controls? It's designed to be played with a gamepad, and only uses about a third of the buttons on that, anyway. I think you might be remembering another game.
The concept art they've been teasing a new ZoE game has been amazing. Traditional medieval japanese art meets giant robot hyper-science.
Getting major new content expansions after going F2P is proof of... what, exactly?
The irony here is that when the game finally came out, subscribers basically got fuck-all. Some extra convenience stuff, but that's about it. Those who bought the lifetime subscription got screwed...
I'll have to dig up the article sometime, but Hideo Kojima actually cited several pieces of post-modern surrealist literature as key inspirations for MGS2. If you get angry about fighting a vampire...