Type: Posts; User: fatboxsoftware
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Cessna 172 Interior cabin is completed and shipped off to be rigged up for flight! Interior model came in at 2,870 polygons. Here is a webplayer preview and a link to the site with more information...
Yeah it's super important when you're putting aircraft into a mobile game that will need to run on a phone. Sure it's the same with Occulus. People have spoken to me about all kinds of ways I didn't...
Thought I'd post up the Work-In-Progress Cessna interior cabin. I've started modeling the exterior model for the Learjet, but didn't neglect to come back and do some more work on the cabin for the...
I've started a low poly aircraft set of models, textures, etc. I would like to share an early preview of the first aircraft I'm working on, the Cessna 172. These are going to be highly detailed...
06-11-2013, 12:26 AM
Classic American Vehicle (Car #15 based on 1976 Gran Torino)
This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained...
05-11-2013, 12:37 AM
Modern Performance Vehicle (based on the Dodge Viper)
This model came in at 985 polygons for the LOD0. The model is loosely based around the design of a Dodge Viper. Check out the crowdfunding...
01-11-2013, 08:35 PM
Classic Muscle Car (Vehicle 13)
Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection). If you'd like to know...
29-10-2013, 07:32 PM
Modern Muscle Car (rendered in Unity Game Engine)
#12 of the vehicles to be completed. This model came in at 978 polygons for the final count and uses a 512 x 512 texture for the diffuse and...
28-10-2013, 08:09 PM
Vehicle #12 (Modern Muscle) Modeling/IUVs completed.
Model came in at 864 polygons for the LOD 0 (highest LOD). The vehicle is a reference to a 2010 Camaro, but has been modeled to not match...
25-10-2013, 06:24 PM
This is the "Porsche 911" inspired vehicle. Came in for the final poly count at 930 polygons. Uses a 512 x 512 customizable PSD texture. I've also finally came up with a shader for Unity that will...
22-10-2013, 03:45 AM
Vehicle #11 Modeling and UVs completed. 910 Polygons coated with a 512 x 512 UV template.
20-10-2013, 10:11 PM
Car #10 completed and rendered in the Unity Game Engine. The final poly tally is 860 polygons and the asset uses a 512 x 512 PSD texture for the diffuse and reflection (in alpha channel).
18-10-2013, 08:40 PM
This is a demo of the modeling pass completed for the 10th vehicle in the mobile car pack. This model came in at 858 polygons for the LOD 0 (highest LOD). The vehicle is a reference to a Lamborghini...
17-10-2013, 05:34 PM
Vehicle #09 texturing/uvs/modeling completed. This is the asset rendered in the Unity Game Engine. The vehicle is loosely based around a Focus RS racing vehicle. This model came in at 875 polygons...
16-10-2013, 06:51 PM
16-10-2013, 01:45 AM
Whilst modeling on vehicle #09 today, I took a few moments to throw in a test track in the webplayer demo. Just something to polish the experience a bit more.
Updated Webplayer Link --...
15-10-2013, 03:59 AM
I've updated the Unity webplayer to show a full 360 rotation of the completed models thus far. You'll get a better idea of the detail and shading of the geometry in this scene. I've also...
14-10-2013, 02:25 PM
Completed Vehicle #08 texturing/uvs, it's production ready.
Here is a look at it rendered in the Unity Engine. 961 Polygons/ 512 x 512 diffuse PSD
12-10-2013, 02:00 AM
Update on the new #08 vehicle model for the pack. Model completed. Moving on to UVs and texturing.
10-10-2013, 03:37 PM
Hi everyone. Throwing this out there for any game developers. Complete low poly car asset pack. If you're not interested please disregard, if you are follow through and check out all of the imagery...
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