Type: Posts; User: Blackcompany
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Yesterday, 07:42 PM
They are pretty funny. Remind me a bit of Borderlands 2 and Jack dialing you up on the communicator. Which is fine; it works well, does not halt the game play and is entertaining.
That is what's missing from games. XCOM handled it really well - as strategy games often do. There's no do over; no reload. You fail a mission, you lose resources - soldiers, equipment,...
Yesterday, 06:34 PM
Basically, what this guy said. The only problem I have found with the game so far is that its easy to get in over your head in terms of enemies and situations.
Wildlife is dense and, frankly,...
21-11-2014, 02:27 AM
Thanks Suibhne for taking the time.
That the grappling hook becomes available in the first hour of play is a nice thing to know. I am a sucker for mountains in games - especially when the game...
Wasn't my intention to trash the combat. Honest. Just...stating what I see. I am glad some folks are enjoying it. I really am. I envy them the ability to get past the combat and enjoy the world.
Not saying we need D20 rolls in video games. Quite the contrary. I just hits to have weight and impact. And in a world this immersive, to see enemies react to being set on fire or electrocuted. At...
Really wanted to like this game. And then I took a look at that combat, and honestly, I could hardly tell whether I was watching videos from DA or SWTOR. Honestly, change out a few skins and it...
I know. A great many people frown on World of Pain for FONV. It turns the game into a straight up a shooter, etc. And I understand this view.
On the other hand...some folks want a little more...
20-11-2014, 04:07 AM
I would not recommend a game that makes a player feel awful due to bad controls or frustrating game play. But a game with an emotional gut punch or heartfelt twist or narrative? Even a...
20-11-2014, 03:58 AM
-How many are gold farmers?
-How many will sub for the new content, tear through it in a month and leave again, taking their sub with them?
Not trying to be "that guy" or anything. These are...
20-11-2014, 03:56 AM
Does anyone happen to have any information on the story for FC4 yet? Are the missions a little more free form, or are they as forced and linear as the missions in the previous game? Are the forced...
Play New Vegas, with the World of Pain mod. It adds dozens of "Dungeon" maps to the game. These are places you can just go and raid for supplies/loot. Some are near the game's beginning and fairly...
18-11-2014, 12:29 PM
Those screenshots! I didn't give them much of a look last night, but...wow. Just...wow. Quick: Someone mod out the enemies and turn this into a Himalayan survival sim.
In all seriousness, going...
18-11-2014, 01:26 AM
I badly want Far Cry 4 to be a good game. I do. I need a big, open game to explore this winter. But the Guardian mentioned a lack of innovation in the mission structure, including more forced stealt,...
Bought three Borderlands games all with (roughly) the same weapon parts and loot systems, and I would not buy another one. Indeed, I regret the Pre-Sequel purchase. Yes, I have enjoyed it to this...
16-11-2014, 05:06 PM
Thanks for the info. I started again and so far have Regents from all the classes. Its working much better for now. I have to say I am really enjoying the game, so far. Eager to see what the finished...
16-11-2014, 05:05 PM
Thanks for the honest feedback/analysis of AC Unity. Much appreciated. I would be very eager to hear how it plays out over time, as I have always had that "if this were just a little less rigid"...
16-11-2014, 02:51 PM
Caved and bought it and I must say, its really pretty good. Has the sort of XCOM (lite) meets Crusader Kings (very, very lite) feel to it. Its neither as deep nor as complex as its inspirational...
16-11-2014, 02:35 PM
How are the missions? Are players really as free to approach them their way as all the ads claim? Because Ubi is notorious for making these claims, only to turn around and say, 'Oh, right...those...
16-11-2014, 05:16 AM
Bouncing back and forth between XCOM: EW - Long War and Massive Chalice and really enjoying both. XCOM has the depth longevity (boy does it ever have the longevity with Long War, though in the middle...
15-11-2014, 03:54 AM
Why will Ubisoft just not learn? These are games. NOT movies; games. Any time a game of this scope features a mission with only a single correct method, you've failed in your design.
14-11-2014, 03:28 AM
How is Chalice mechanically? I understand most mechanics - maybe even all of them - are really already present. That this Early Access Beta is really only for balance?
Also, how does it stack up...
14-11-2014, 02:24 AM
I think the problem is a relatively simple one that stems from the evolution of games. Ergo:
Players like unlocks. They represent progression. They make players feel as if their...
14-11-2014, 01:59 AM
I feel about Long War the way you do about mods for Kerbal Space Program. So much of Long War makes XCOM a better game. It really does. More battles; more decisions. More classes, weapons and...
13-11-2014, 02:19 AM
Glad this discussion is here. The game sounds like a cross between XCOM-lite and Crusader Kings II-lite. Which seems a fine enough marriage of mechanics.
My worry is that its going to be a once...
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