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    I'm sad to say I've never played Distant Worlds....

    I'm sad to say I've never played Distant Worlds. I'm familiar with GalCiv 2, MOO, Endless Space, SotS and Stars!, if that's any help.


    You choose the number, type and size of galaxies, plus the...
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    I think there is a fair bit happening in the...

    I think there is a fair bit happening in the Australian scene, but it's mostly indie stuff. Former 2k devs were already making stuff, and there are other projects like Satellite Reign, plus probably...
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    Further SR2 thoughts for your collective...

    Further SR2 thoughts for your collective delectation:

    -It's almost a Paradox game in space. Pausable realtime. Impenetrable systems and poor documentation hiding something wonderful. This is much...
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    So, Star Ruler 2 is pretty fun. This is a complex...

    So, Star Ruler 2 is pretty fun. This is a complex game and it's early days yet, but some observations:

    -Learning curve is more like a cliff. Expanding your empire is extremely easy. Doing so in a...
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    Let's just hope it's not a damp squid.

    Let's just hope it's not a damp squid.
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    Twine runs in a browser, so yes, but if you mean...

    Twine runs in a browser, so yes, but if you mean 'is it compatible with the app store', I'm not certain.
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    It's interesting, because this discussion reminds...

    It's interesting, because this discussion reminds me of old arguments among pen & paper RPG designers. FWIW, I'm firmly in the 'system matters' camp.

    In other news, I just caved and got Star Ruler...
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    Twine can do menus and buttons as well as...

    Twine can do menus and buttons as well as hyperlinks, in case anyone's looking for a programme to use. I think someone even made a script for a little map thingy. I was actually working on a 'Jovian...
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    Ultimate goal. Compare to one of Paradox's games,...

    Ultimate goal. Compare to one of Paradox's games, in which different players might have different (and not always mutually incompatible) goals. There's plenty of friction in the latter, but diplomacy...
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    I actually don't find that Diplomacy-style...

    I actually don't find that Diplomacy-style diplomacy (Solium Infernum etc.) is that interesting. It assumes a zero-sum game in which the ultimate goal of every player is known and the only constraint...
  11. I know I just mentioned Star Ruler 2, but I was...

    I know I just mentioned Star Ruler 2, but I was looking at some let's plays and... Yes. I will be picking it up soon, I think. Tremendous depth combined with intelligent automation and interface....
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    Sticky: Well, there are some aliens that are actually...

    Well, there are some aliens that are actually alien (Geth, Rachni), and hating them is encouraged. So, space racism is good against the axis of evil (including Batarians and Vorcha, I guess) but bad...
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    Sticky: Oh, I completely agree that ME had and has...

    Oh, I completely agree that ME had and has terrible worldbuilding. Really, really bad. I wrote a whole essay about how much I hated it once. And, yeah, emotionally manipulative dilemmas don't work...
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    Sticky: It's funny, because early in the first game it...

    It's funny, because early in the first game it looked like Kaidan would be interesting. IIRC, he had this dark past tied up with that whole sub-plot about military experimentation and rebellious...
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    Sticky: Whoahhh there. Liara might have been iffy for all...

    Whoahhh there. Liara might have been iffy for all the reasons given above, but she has vastly more character than Kaiden 'who are you again?' Alenko, miss I Believe in God and Assualt Rifles and...
  16. I'd say SotS is a better game for it, too. That...

    I'd say SotS is a better game for it, too. That said, I'd be open to a game with more complex economic management if that management were actually interesting. Alpha Centauri was good because of the...
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    Sticky: Ah, Dark Souls. Agreed that Sen's Fortress...

    Ah, Dark Souls. Agreed that Sen's Fortress crossed the line. Also, the bonfire placement is just cruel. You're unlikely to find it before dealing with the mini boss who killed you. If you're hitting...
  18. Not really. The money in your bank account; is it...

    Not really. The money in your bank account; is it real? The enforcement of your right to property -- absolute, partial, enforced, unenforced, and by whom, in what contexts? We're discussing a bundle...
  19. Some of us can die on multiple hills...

    Some of us can die on multiple hills simultaneously. Anyway, I actually agree with the Red Comet on this. Games might not be important (though, define 'important'), but the precedent is dangerous.
  20. Region locking and associated fidgy-widginess is...

    Region locking and associated fidgy-widginess is a pet peeve of mine -- did you know that Riot lock each LoL account to a region, and charge a fee to switch servers, because Reasons?

    Beyond that,...
  21. Well, as much as fighting games afficionados like...

    Well, as much as fighting games afficionados like to poo poo it, high-level MK play depends just as much on rote learning of arcane juggle combos, frames and other BS as Street Fighter and its ilk --...
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    Re: Hugos madness & lowest common denominator,...

    Re: Hugos madness & lowest common denominator, it's funny, because even as a kid who loved rocket ships and read just about all the SF he could get his hands on, I was bored shitless by the pulp...
  23. Soul Calibur is probably more accessible (and...

    Soul Calibur is probably more accessible (and better) than MK, but I don't think there's a PC port, unfortunately. It lacks the gibs, though.
  24. Hey, The Mandate got 750k, which isn't bad. I...

    Hey, The Mandate got 750k, which isn't bad. I hope it's enough.
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    Sticky: Sounds like the problem was visibility. I loved...

    Sounds like the problem was visibility. I loved the old aperture sections of Portal 2, but they could be frustrating in that the architecture was more difficult to parse.

    In other news: I picked...
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