I'm curious to see how you worked around the sound limitation inside vehicles. the system I made for the MH-47 is far from perfect, and I finally abandonned broadcasting outside the vehicle for this...
Type: Posts; User: Black Mamba
I'm curious to see how you worked around the sound limitation inside vehicles. the system I made for the MH-47 is far from perfect, and I finally abandonned broadcasting outside the vehicle for this...
Lack of skill never ruined anybody's fun!
Somebody just told you, that argument of visibilty is fallacious. I myself found FOLK long before ARPS. Folk was a relatively known community inside the arma 2 community.
Still, seeing that the Arma...
Yeah, but that was a bullshit question though. I didn't expect anybody to even bother answering that.
Yeah, still, there's a difference between behind hide-y because you don't see well and not even seeing if you're hidden or not. I was pretty sure to be well covered on two sides, and partially hidden...
This wrong. Folk ain't taking over by any means, we just move all comms to TS.
Regarding AKs an shit, the more people make missions, the more stuff we can play with. We've been regularly playing...
Nope. Heard it was quite good. I don't know how it looks like, but it can't be worst than Unsung, now, can it.
From a mission maker POV, that Unsung mod sucks balls. Big time.
Well. I really did lack more time, but I still came up with two quickly put together little missions.
[CO16]Green_hell_v1_uns.CSJ_SEA
This one is a pretty straightforward SF style mission. Walk...
Kefirz, I was counting on coming up with a mission involving waiting for choppers at that nice LZ on MBG nam, but that's kind of a classic. Do we already have something like that, so I don't do it...
Well if you don't find people to fly a chopper and wait for an hour, I'm willing to do that.
Other than that, stick me in some rifleman slot (I could do JTAC too).
Would it be conceivable to run these sessions with ACRE as well?
Actually SThud is already included in I44. So you don't need to add it.
Oh, I know how you died, cause I'm still the guy who killed you. I went around the hangar.
A nice session overall!
No Negotiation
Sadly I was right, we didn't make it to the town. Got mowed down by a 50 cal through a tree, which I thought at the time to be hard cover. Wrong.
...
All the pieces of the Castle have classnames iirc. So the light version of MAP Editor Upgrade should do that just fine.
Name: Last Man Standing
Filename: fkco_ai76_Last_Man_Standing_v1.Takistan
Players: The more the merrier.
Island: Takistan
Premise: Another mission in the line of No Man Behind. A takistani...
Today? Dude, wake up. It's Tuesday.
Name: fkco_co65_blackfolk_down_v3.Zargabad
Filename: fkco_co65_blackfolk_down_v3.Zargabad
Players: A lot.
Island: Zargabad
Premise: A new version of this mission as the last play was pretty...
Nah, we don't use Volume Control.
I might be around, but nothing sure.
First, Macaco, you don't need to have created missions to have a valid point. I wouldn't ask for feedback in that case.
It just nailed it regarding the SAM site. This was created before ASR_AI...
Ok guys, for all of you that tested the mission yesterday, it'd be nice to provide a bit of feedback so that I know what direction to give to this.
So far:
- I'll have to change the SAM site...
Roundabout:
Anti-Material Sniper.
We spent most of our time in the beginning, driving around the AO and spotting stuff. Then command went silent, so I figured nobody would notice if I started...
Well mostly cause the AI was directed by Wolf at this location.
Nightblind
Bravo 2 FTL (I think)
We were tasked with security on the right flank, and base of fire duty from the same flank.
We did pretty well at first. I'm sorry jRides inherited the boring...
Name: fkco_hc74_wideola_v1.Chernarus
Filename: fkco_hc74_wideola_v1.Chernarus
Players: Y'all know Wideola by now.
Island: Chernarus
Premise: A retake on Fer's instant classic British butchering....