Type: Posts; User: riadsala
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It's partly that. And partly cause sometimes old games offer a lot that their newer versions don't. (BG and Planescape still hold up fine!). I kickstarted Wasteland 2, so I got a free copy of...
sorry if this was all addressed in the wasteland2 thread. But as the thread suggests, I'm wondering if I should give Wasteland 1 a fair chance? I fired it up, made a party, wandered around the...
28-10-2014, 05:22 PM
Hmm. i wonder who long it will be until the Daggerfall port is done... I've been interested in having a proper play around with that for a while now.
27-10-2014, 11:31 AM
Go. Beautifully simple ruleset, incredibly deep strategic and tactical gameplay. The more I play, the more I'm amazed by how rich the game is. It really does make a mockery of "rule heavy" games like...
23-09-2014, 01:23 PM
I would easily recommend The Last Federation to anybody who likes strategy games, innovative design, and puzzling things out. I also agree with the above comments. But I don't think $15 is a lot (how...
03-09-2014, 10:46 AM
There's a well respected Civ:IV mod for Dune. I haven't played it myself, but some of the other Civ:IV mods have been excellent
26-07-2014, 09:34 PM
you can do exactly the same in CivIV,.... rush wood chop a couple of axemen and wipe out your nearby enemies.
26-07-2014, 08:33 PM
I fail to see what it lacks that that all other 4x games have. Sure, Sins is a streamlined 4x game, I won't argue about that (instead, I'd suggest that is one of its strengths). Unless you consider...
I think that says more about you (and you're not the only one) than it does about the quality of the game. Some of the most fun and rewarding games of Go I've played have been against dan players...
26-07-2014, 07:59 PM
I'd say Sins is easily a 4x game. You explore, expand, exploit and exterminate, for sure.
25-07-2014, 03:41 PM
I would rephrase it as, designers have failed to find out a way to make regression interesting. Or perhaps more accurately, have decided to not even try. See Civ V and the way that all negative...
24-07-2014, 06:44 PM
Like chess then?
In a 4x type game, it would be hard to do... you'd couldn't have conflict a zero-sum game, as then one side wins what the other loses, and eventually just steamrolls the world. So...
18-07-2014, 11:50 AM
That was my point. The game is designed from the floor up with KISS in mind for the AI. As vinraith says, the asymmetry solves a lot of problems
16-07-2014, 09:16 AM
This is one of the reasons why AI War is such a good game.
I've been messing around with multiplayer ALB with a friend. It's a lot of fun. Just a shame there aren't any PvP orientated campaigns.
11-07-2014, 03:53 PM
I didn't know it was actually out. Is it? If so, how did I not know? I avoided the early access nonsense, and have been waiting for the full game
09-07-2014, 08:25 PM
... and I expect the Beyond Earth will feel much the same
09-07-2014, 08:24 PM
Same for me. Not wanting to beat up Civ V though (I am trying to like it, and plodding through the game with the BNW expansion). I guess Firaxis should really be credited for playing around with...
07-07-2014, 05:30 PM
Sure, delayed information UIs would require a bit of thought and some creativity. But there's no reason why a good solution couldn't be used. RUSE had a great interface and mechanics that allowed you...
07-07-2014, 11:59 AM
It would only be annoying if the game developers failed to design good game mechanics around it. Which, given the poor state of 4x games, would probably be the case. (we've recently had a crop of...
07-07-2014, 09:30 AM
One of the traditional distinctions between chess and go is that chess is a tactics game, and go is a strategy game.
06-07-2014, 10:25 AM
Another point: the current chess and go AIs use Monte Carlo tree search methods. Which broadly means, the computer treats the game as random and is working out, via sampling methods,...
05-07-2014, 11:02 PM
Exactly the same applies to Civ. Although, despite the apparent increased complexity, the game isn't as deep.
Perfect information, deterministic games are not "less strategic" than hidden...
05-07-2014, 01:29 PM
Weird. As, one of the main distinctions you can make between chess and go is that chess is tactical, while go is more strategic.
No idea what you mean by "hierarchical oversight" or why it's...
05-07-2014, 10:05 AM
What about Go? Surely a strategy game.
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