Brian Fargo gives shout outs to other Kickstarter projects all the time. One of every five of his tweets is directing people to other games, usually RPGs on Kickstarter. He did this even when the...
Type: Posts; User: karthink
Brian Fargo gives shout outs to other Kickstarter projects all the time. One of every five of his tweets is directing people to other games, usually RPGs on Kickstarter. He did this even when the...
That is also the only real hold backers have on the creators of their projects. For Shafer and Fargo, there is an enormous amount at stake.
KS gets 5% on funded projects, Amazon gets another 5%.
KS does not charge you if your project fails to fund.
Maybe. It's hard to get a feel for video game budgets. At least we have on record that Fargo has not spent (and will not be spending) any Kickstarter money on marketing.
Yeah, it stopped right...
Pessimistic? Not at all. Seeing as I want to play a game in the vein of PS:T, this Kickstarter has been thoroughly fantastic.
And of course they know what they're getting into when they set...
Well, that's 4 million dollars in the bag.
Of course, after Amazon/KS fees and backer rewards, they will have about 2.7 to 2.8 million to work with. Still, who'd have thought the sequel to a...
@Internet: Yeah, there are ways to implement it that won't be off-putting. I can't think of many, and I share SanguineAngel's concerns.
I don't like the idea of a place to kick your feet up...
I don't even like the idea of a house. A Torment game has no job making you feel safe or comfortable.
They haven't even begun shaping their graphics pipeline for this game. It's going to look/blend significantly better. Besides, I thought the earlier video (of the bloom) looked pretty good. Like no...
Ah, I didn't think of that. But they still don't serve a similar purpose in terms of how they affect the customer or the developer's profits. If those stretch goals are met, the game improves for...
Stretch goals and game development are a poor fit, square shafts and circular holes. This is generally the case with creative work on Kickstarter, and especially the case with Torment, which is...
...And Chris Avellone is on board.
I really, really want this project to hit the 4 million stretch goal. If you have any interest in poignant, beautifully written role playing games set in a...
Games that are literally being kickstarted seem to do better. Games looking for polish get some preorder money.
Heck, I haven't backed Divinity because I have my doubts about the writing, and it's...
@deanno: I don't think they realistically expect it to hit $4.5 mil. I for one will be whooping if they hit $4m million.
In case anyone missed it, here's a "tech and lighting demonstration" they...
http://i.imgur.com/y6svx0S.jpg
From their latest update.
Looks like Black Isle is back. (Obsidian Xile?)
Also in the works: 2D pre-rendered graphics (with 3D characters/props, similar to Project Eternity) and another major...
There's a new update: http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts
They're getting Patrick Rothfuss to write at $3.25m, along with many smaller stretch goals along...
Yeah, I kinda assaulted Colin Mccomb with my wall of questions. (It's the top comment.)
Their answers hit all the right beats, they're a soothing mix of measured replies and anodynes. Basically, I...
Actually, it's the kickstarter scene that's the most promising when it comes to preserving and iterating on great old ideas. Indies generally don't have the kind of budget you need to make a...
Those death mechanics could be gold if implemented right. A chore if implemented wrong. I'll give them the benefit of the doubt, though. Basically, they're adding a whole new dimension of play to the...
Have you guys used the term "Deus Ex" in the interwebs recently? Every time I use it, increasingly more people think I'm talking about Human Revolution. The young'uns haven't even heard of the...
@Internet:
At the end of seven days:
Project Eternity had: 42922 backers, $1,742,525 in funding
Tides of Numenera has: 45925 backers, $2,505,450 in funding
They're about even in amount of...
They're framing that question as a parallel to "What can change the nature of a man", but PS:T was never really about that question. It came up exactly thrice in all of Planescape: Torment, roughly...
A quick point about Dishonored's design. You notice how the bone charms (passive buffs, not the runes that gave you powers) are basically useless? This is because they were created as incentives to...
PS:T on a roll in this thread, I see. Torment Kickstarter get people playing it again?
http://i.imgur.com/ISbtXcS.jpghttp://i.imgur.com/BVufDRY.jpg