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Type: Posts; User: georgetownhoya

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  1. Replies
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    Did the original really have tactical depth,...

    Did the original really have tactical depth, though? I always thought of it as having tons of promise but falling victim to easy exploits and boneheaded AI. Maybe I'm wrong, it's been so long. But...
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    Yes that is definitely how I feel. I actually was...

    Yes that is definitely how I feel. I actually was really looking forward to this game, not just because of all the previews, but because Jake Solomon really sold it well. Too bad.

    By the way, to...
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    What are you talking about and who are you...

    What are you talking about and who are you referring to? I don't think anyone ever ignored problems with the original. I certainly think the original was deeply flawed and haven't played it in ages...
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    This is a very thoughtful post. Games that are...

    This is a very thoughtful post. Games that are hard to figure out aren't necessarily smarter games.
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    I disagree that every game has a guaranteed...

    I disagree that every game has a guaranteed winning strategy. Take Civilization 4 -- a game I keep bringing up. There is no one right way to play Civ 4, particularly if you play with a random leader....
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    For some reason my previous post was deleted or...

    For some reason my previous post was deleted or never posted, so in short:

    1) Never get scientists instead of engineers. In fact, never build labs. That's a rule, not a strategy. If you refuse to...
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    They aren't useless as in "they don't do...

    They aren't useless as in "they don't do anything," they are useless as in "you should never get them." The opportunity cost is too high. Getting a scientist is always suboptimal.

    It is similar to...
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    He's got a very good point about the malaria...

    He's got a very good point about the malaria mechanic, though, which really was never fully explained during the tutorial. It struck me as an annoyance that I hoped would stop during the game, but it...
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    The best way to play (And this does not change...

    The best way to play (And this does not change from game to game) is getting full satellite coverage as soon as possible. To do this, you need engineers, so engineers are instrumental. Each scientist...
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    I think it's a little unfair to blame jeff for...

    I think it's a little unfair to blame jeff for those tweets. Since when is making game mechanics obscure or frustrating a sign of smart game design?

    Games are too dumbed down, but Far Cry isn't a...
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    Just compare XCOM to Civ 4 to see how badly Jake...

    Just compare XCOM to Civ 4 to see how badly Jake screwed up XCOM.

    In Civ 4, you had a wide array of choices right from the start as to how to approach a game. Depending on your start, you had the...
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    The original was broken as well. However, it was...

    The original was broken as well. However, it was closer to an actual tactical game, mainly because it included facing, inventory management, and (the appearance of) a dynamic campaign map.

    When...
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    I don't think anyone, hardcore or not, has any...

    I don't think anyone, hardcore or not, has any reason to think XCOM is a good game. It's shiny at first, but once you understand the mechanics, it becomes repetitive and completely gamey. No strategy...
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    What sources? If you're talking about the vast...

    What sources? If you're talking about the vast majority of game reviewers, it doesn't exactly take much to impress them. I also didn't like Civ 5 -- a game that received 90+ on Metacritic but that...
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    Why? I'm not making niggling criticisms here: I...

    Why? I'm not making niggling criticisms here: I think the game is, top-down, fundamentally broken, and misunderstands what made XCOM great. The problem is compounded by Jake's insistence in the weeks...
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    I could've sworn when I bought XCOM it'd have the...

    I could've sworn when I bought XCOM it'd have the longevity of the original game, or Civilization -- or at least get close to it.

    Uninstalled after beating classic. There's so many reasons why,...
  17. Even granting the ludicrous argument that all of...

    Even granting the ludicrous argument that all of life's major choices are essentially false and non-existent, and even granting the absurd notion that a person in the midst of a zombie apocalypse...
  18. yeah man tottally, like right on, like isn't life...

    yeah man tottally, like right on, like isn't life just like on rails man, like a big puppetmaster and we're the puppets aaaahh yeaah pass the bong this shit's tight, yeah
  19. "Hay this game offers no player choice but keeps...

    "Hay this game offers no player choice but keeps prompting you for choice like it affects something! Then you press Q a bunch of times and occasionally click the left mouse button!! But that's okay...
  20. So unbelievably stupid. [/COLOR]

    So unbelievably stupid. [/COLOR]
  21. By the way, your review's terrible, unoriginal,...

    By the way, your review's terrible, unoriginal, poorly written and badly voiced.
  22. God just go away.

    God just go away.
  23. Replies
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    XCOM was great for one playthrough. Lasted me...

    XCOM was great for one playthrough. Lasted me about 10 hours before I beat it on Classic. But I had zero desire to replay. Really was not expecting that.

    It's some combination of the lack of real...
  24. This is a horrible misinterpretation of his...

    This is a horrible misinterpretation of his logic. He does make the observation that all game stories are complete shit, but I don't think he'd be opposed to a good game story. I read him as...
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    Genius.* And this game doesn't really reward...

    Genius.* And this game doesn't really reward smart play. It rewards mastering its highly gamey, arbitrary systems and a lot of luck. A real crap game. So disappointing.
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