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  1. Replies
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    But the players influence the economy, so just...

    But the players influence the economy, so just using the same routes would quickly make those unprofitable, so there is still work to do in terms of profit. Moreover, the data doesn't have to be...
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    Which doesn't in any way relate with the notion...

    Which doesn't in any way relate with the notion of unnecessarily obscuring trading information.
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    Oh definitely, EVE is far more intricate and...

    Oh definitely, EVE is far more intricate and complex than this, and I'm not asking for an EVE level of detail and complexity either (though there are people doing buy/sell in EVE, the materials still...
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    EVE would like a word with you, and that's a game...

    EVE would like a word with you, and that's a game where the economy is interesting and complex enough to mirror reality.

    I'm sorry but I disagree that being an annoyance is making trading...
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    Huh? Nobody thought to pick up a piece of paper...

    Huh? Nobody thought to pick up a piece of paper aboard the ship and give it to the other person? That counts as FTL communications :P

    This is very much a quality of life thing, it shouldn't be...
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    Don't worry, I understand the sentiment. I'm more...

    Don't worry, I understand the sentiment. I'm more disappointed that I'm not enjoying ED than anything else, as it's the sort of game I should enjoy.
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    The only differentiating element you have...

    The only differentiating element you have mentioned so far is the procedural generation of systems. Every game under the sun is also doing this and Roberts said even they'd look into it to generate...
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    I'm not sure how it's "several orders of...

    I'm not sure how it's "several orders of magnitude more ambitious" (please do enlighten me as to the differences, I genuinely do not see that many), but I'll also say that I find the people spending...
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    I'd note something that irks me a little bit here...

    I'd note something that irks me a little bit here though: an awful lot of those addons will be paid DLC, if I understood the pitch and store pages correctly. While I'm happy to hear that they have...
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    I can see where Stevo's coming from honestly. I'm...

    I can see where Stevo's coming from honestly. I'm a Freelancer fanboi, and coming into Elite, I love the look and feel, I like the visuals and all that, I like the free-form exploration and...
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    I have a feeling that the devs are building for...

    I have a feeling that the devs are building for the best case scenario sometimes: the guy with an Oculus Rift DK2 and a ludicrous HOTAS. In that exact setup the HUD and design is probably cool. As...
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    They wanted to make a game with so many ships in...

    They wanted to make a game with so many ships in it that there wasn't any space between them. It's spaceships all the way down.
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    Endless Space is good (I wouldn't call it great,...

    Endless Space is good (I wouldn't call it great, but everyone falls in love with the UI). I've heard that Endless Legends is great, I need to pick that up. There's also the old Galactic Civilizations...
  14. Debatable. Resolution is just one part of the...

    Debatable. Resolution is just one part of the equation, screen size is the other. With 4K we're seeing screens of 60-80" instead of the typical 50" of 2K. 8K screens might go beyond 100", at which...
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    You're in luck, the 970 is a virtual launch so as...

    You're in luck, the 970 is a virtual launch so as far as I know there won't be any reference cooler available.

    Bear in mind though that Nvidia's reference cooler, unlike AMD's, is pretty sweet.
  16. But how dare​ they play any way but mine, which...

    But how dare​ they play any way but mine, which is obviously the correct way?
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    Also worth noting if you're masochist: the...

    Also worth noting if you're masochist: the operation maps still spawn vaults. You can bring your keys on top of exposure point effects.
  18. Are you seriously asking whether Quake of all...

    Are you seriously asking whether Quake of all things is "casualized"? Short of an aimbot, I don't see how you'd make Quake casual.

    The furore has been over a new ruleset (which is optional) that...
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    I've also recently picked the game up (handle is...

    I've also recently picked the game up (handle is Friendly0Fire for anyone interested) and am playing with a few friends in their clan. It's rather fun, and the mods/frames/weapons treadmill is a...
  20. I uh.. I think I like it? Really curious to see...

    I uh.. I think I like it? Really curious to see what the gameplay's gonna be like.
  21. I'm tempted to jump ships to Chrome for the much...

    I'm tempted to jump ships to Chrome for the much better mobile version and integration between the two, as well as the fact Firefox has been really laggy for me of late. The thing that's kept me...
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    That's a tad hasty to say considering SC doesn't...

    That's a tad hasty to say considering SC doesn't have much of a game to begin with just yet.
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    101 million units, compared to 83 million for the...

    101 million units, compared to 83 million for the 360. That doesn't sound like much of a gain, especially when you consider how fickle the "casual" market is: despite the largest installed base of...
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    Star Citizen is extremely likely to be a repeat...

    Star Citizen is extremely likely to be a repeat of Freelancer: an ultimately good (but not amazing) game that fails to meet the absolutely ludicrous buildup and hype. They're just adding too much at...
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    Yeah, IC2's kinda gotten stuck in place at some...

    Yeah, IC2's kinda gotten stuck in place at some point and stopped evolving while other mods kept going. TE is a much more interesting and balanced mod for doing the same thing, without the annoyances...
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