Type: Posts; User: adamant_2001
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Today, 01:08 AM
We have a new species series article today, this time about the titular Lords of Rigel!
Here's also a final of a soldier from the...
Yesterday, 12:44 AM
Our latest "music Monday" has an update from our composer on how music is progressing:
For today a more musical thing to show...
04-10-2015, 11:58 PM
We have a few things for today, first off is the first entry in our species series videos covering the Katraxi:
We also have our weekly progress...
04-10-2015, 01:02 AM
Our weekly feature article today covers how espionage in LoR works:
Also, a wallpaper showing the non-energy weapons in the game to...
03-10-2015, 12:23 AM
We have a new design article by James, covering how we decided to approach "quests" which have become prevalent in strategy games:
02-10-2015, 03:31 AM
We have a new art design article for today, this time covering the art direction behind the weapons in the game:
01-10-2015, 12:36 AM
So for today I wrote an article covering how production and industry work in the game:
A new pic of how the Selach...
30-09-2015, 12:56 AM
We're going to keep showing off new content during the campaign, for today we're showing off the robotic Synth species. They're exiles from another galaxy in search of a new home....
29-09-2015, 02:44 AM
Lord of Rigel just launched its Kickstarter:
29-09-2015, 01:02 AM
Our Kickstarter just went live! We've gotten a lot done in...
27-09-2015, 09:00 PM
One last big update before the KS launch at 5:00pm PST tomorrow. The weekly progress update for LoR:
26-09-2015, 09:19 PM
For today we have a new article covering species customization in Lord of Rigel:
Also, here's the Tulock characters!...
26-09-2015, 12:57 AM
We have a new entry in our design series, covering strategic resources. Want to build a Deathstar or keep your enemies from developing one? Hold on to certain worlds with the key resources. Overall...
25-09-2015, 12:07 AM
We have a new article by newman covering the technical side of modeling Lord of Rigel ships, this time covering texturing:
24-09-2015, 01:30 AM
For today we have a new article covering fleet movement mechanics;
Plus a sneak peak at the Ornithons. They're our avian...
23-09-2015, 12:59 AM
For today as we start heading towards our KS date we have a new story article covering the Galactic Council and its history.
22-09-2015, 01:02 AM
In one week we are releasing the tactical combat demo and launching our Kickstarter! Our first stretch goal will be for modding tools so...
20-09-2015, 09:21 PM
Rhombus Studios is prepping for a Kickstarter on September 28th. A $90,000 initial goal with modding tools as the first stretch goal.
20-09-2015, 08:57 PM
Computer virus sim sounds pretty interesting :)
Right now we're streaming the modeling process!
19-09-2015, 08:22 PM
We have a new game feature article for today, covering how outposts in the game work and how they differ from colonies.
18-09-2015, 08:44 PM
We have a new design article for the day, covering how the technology tree in LoR works and why we're keeping unique technologies to the elder species:...
17-09-2015, 07:03 PM
Continuing on with the Selach theme for today we have an article by newman covering the design behind the Selach fleet!
17-09-2015, 12:48 AM
Correct the Rigelans and Arcturans aren't going to be playable since they basically start the game with all technologies and thensome and it'd be an outright curbstomp :)
Anyhow for today we have...
16-09-2015, 12:30 AM
So today's a new story article, covering the Cold War between the Rigelans and Arcturans which is a cornerstone of how diplomacy in the game works:...
15-09-2015, 12:37 AM
Since it's a new "music Monday" as we've been calling them there's a new article covering how the tracks for the Ornithon and Tulock species were composed:...
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