As a general rule of thumb, not set in stone: If you can foresee that your engagement will be beyond 15-20m, approach with ADS in mind. if you predict that it will be closer, or you conclude that you...
Type: Posts; User: MrEclectic
As a general rule of thumb, not set in stone: If you can foresee that your engagement will be beyond 15-20m, approach with ADS in mind. if you predict that it will be closer, or you conclude that you...
Deep down you do know that they've probably practiced that in PTS...
Better damage/round, better accuracy, just slightly worse CoF bloom, worse RoF.
Max DMG
Min DMG
COF STAND HIP
You are right, Flak armour doesn't work against direct hits. But there is always the splash from near misses, as you strafe to avoid the hit, and the ubiquotous LA with C4.
That is something that I've picked up from you and Kalezin actually: always try to play as if you were a Light Assault. Run around, use ledges, put objects between you and your opponents when...
Blueshifts are amazing after the buff. Burst fire, aiming for the head. They are extremely accurate, and I believe will greatly synergise with ZOE. Get extended magazine for both arms, as the default...
The overly aggressive medic is fun, though. Especially with H-V45 and maxed aura. It's more of a small skirmish thing though, in situations when you can break down the battle into a series of 1v1...
The chevrons are a visual aid to estimate aim compensation for bullet drop. As VS small arms do not have bullet drop, it is not really that useful, unless you are using the single round fire mode of...
One last thing, particular to your playstyle: as a Combat Medic, follow a Heavy Assault or generally a small group. Be their buddy, even if they don't know it. They engage the enemy, you finish them...
As I've said before, this is the first modern FPS I've ever played, so practically I am a noob. I've managed though to go from an abysmal 0.3 to a daily K/D of 1.5-2, so I guess that I know what...
Frequent weapon locks, self-inflicted splash damage, few kills and more assists, practically useless in 1v1 situations. It is a team-oriented weapon, used to achieve squad and platoon goals, at the...
Bad for situational awareness, but it looks sweet!
I'd like sometime to just try to use concussions and AV grenades in a coordinated manner: half HAs with concussions, half with AV. We take turns stun-locking them and then wiping the MAXes out with...
Great write up, just a couple of thins about the Lasher: the actual projectile deals 150 points of damage, while the splash damage is 75 points. I don't know what kind of damage the Lasher projectile...
The Lasher, if used correctly, is an amazing weapon, but it requires coordination. It is especially useful in towers and biolabs.
As for the Lancer, we use it, but not to its maximum potential.
...
The Internet is an awesome and awful place...
Purple Giraffes of Awesome to McKnight for the excellent leadership and to the rest of last night's graveyard shift for the brilliant performance, during what evolved into a defense against another...
Well, SOE has said that they are looking into allowing Sunderer passengers to use their weapons while inside the bus, turning the Sunderer into something between an APC and an IFV. It will probably...
Well, people rightfully complain a lot about their telcos...
Last night, the graveyard shift, the TR and the NC again tried to break the lock. McKnight was SL, and we took Scarred Mesa just in case. We let a spawn beacon there, and had to go back three more...
Really simple actually. Everyone goes to Scarred Mesa, and camps the place. There is only one jump pad leading to the place, and it is too high to be bombarded by MBTs. So the other option the...
The simplified connectivity of the new system means that each defending force has fewer territories to worry about, so it doesn't have to spread thin. Under normal conditions, this would mean...
Not a snowball's chance in hell. With the population advantage the TR enjoy atm, they have the numbers to fill up to two continents and keep a significant presence on the third.
VS metagame just...
No. They will first roll out Indar, see how that plays out, and progress accordingly.
Not for Vanu, though. The Lancer required 2-3 rounds of buffs to stop being the Glancer, and then there is the hairdryer, which is useless even as such, since everyone on Auraxis has a crew cut...