Type: Posts; User: LeiterJakab
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Poll: Linux gaming thread
I have not really seen a thread around that is focused on Linux gaming, so I think I'll start one. My idea is to be simply open to anyone o matter what distro they use and exchange...
12-10-2012, 10:18 AM
I have a copy of Cubemen on Steam. PM if wants.
Current status: GONE.
18-09-2012, 02:07 PM
2 items to give away:
The Dream Machine Bundle GONE
Superbrothers: Sword and Sworcery EP GONE
06-07-2012, 04:48 PM
Everything here is a placeholder, the models, the animations, the environment. The environment has no textures that's why it looks so boring. So far the thing that I'm showing off here is the AI...
06-07-2012, 03:57 PM
I uploaded a demo of the stealth game. No gameplay yet, but you can move around and observe the movement of the AI agents. You can make a game of trapping them in corners or invading their private...
09-06-2012, 01:56 PM
1 gueat pass for RO2 GOTYE still up for grabs. Joke with song title.
08-06-2012, 06:59 AM
I have 3 guest passes for Red Orchestra 2. PM me!
03-06-2012, 05:21 PM
If there is anyone around here who likes working or playing with the Ubity game engine, I have put up the current version of my steering library. It's free , but there's no documentation yet. I'll be...
20-05-2012, 08:13 PM
There seems to bit a little interest in demos, I will tell yout that there is a new one up. I'm trying to work out how to handle equilibria. I'm doing this on the agent behaviour level and not in...
19-05-2012, 02:29 PM
I'm playing Dream Machine too. I'm in the middle of chapter 2 (I guess). I've made my first venture into the world of Proteus as well.
10-05-2012, 06:36 PM
Sticky: Fallen City
09-05-2012, 09:27 PM
The new Unlimited Detail.
09-05-2012, 09:13 PM
I think that comes from my agents being essentially as stupid as the virtual dirt they walk on. I'll be releasing the whole thing, but more valuable resources can be found here:...
09-05-2012, 08:57 PM
I have been working hard on steering behaviours for my AI. I have a little demo up on my blog. I must admit I'm quite proud of it.
02-05-2012, 05:04 PM
Does anyone else feel a bit like the game could be so much better without automatic weapons?
23-04-2012, 03:54 PM
I wouldn't mind reading a Battlefield3 short story like that.
23-04-2012, 03:17 PM
Monday is update time. It became a longer post about things I've been working on. So I decided to either do an extra post, or devote a whole update to describing my ideas for the game, in a design...
I don't know how many games offer the inverted X option, but it definitely feels like not many. Don't you find adjusting back and forth difficult?
20-04-2012, 07:22 PM
What I could gather from response so far is that people would like to play a farting chocolate rabbit.
Twist for Ernesto:
During your spy mission you discover the enemy does not have weapons of mass destruction and is badly outnumbered by your side. In fact their maneuvers are preparation for the...
19-04-2012, 06:28 PM
I have not considered smell yet. Doing it could be pretty easy actually, unless you want some complex realistic implementation.
We're definitely thinking along the same lines here. Guards not...
19-04-2012, 12:20 PM
As promised, I posted the first update. I'm still not sure how long these posts should be. I could write in more detail about everything, but I don't want to be too boring since I d like to get...
I think it was nice CG, but if anything it lowered my expectations. The game mechanics sound really great, so it might have been better to show some game footage instead. But I'm sure a lot of people...
18-04-2012, 10:16 AM
Well the ownership could explain why they are capable working together successfully. Ubi is surely more interested in Blue Byte functioning in a profitable way than BHE.
18-04-2012, 10:07 AM
Well the original golems don't have free will, lack intelligence and the ability to speak, and would be hard to mistake for a human in general. It's an interesting though. I have failed to realize...
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