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Type: Posts; User: lithander

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  1. Looks pretty awesome. Lighting on the characters...

    Looks pretty awesome. Lighting on the characters is top notch. But do you see the relatively poor quality of the shadows? It's clever to use pre-rendered backgrounds like he does and it looks awesome...
  2. Game development is a team effort. Dozens of...

    Game development is a team effort. Dozens of people are involved. Big studios spend millions on developing the next big title - millions on 3rd party software and millions on staff. So when I say "it...
  3. General purpose engines are optimized to work...

    General purpose engines are optimized to work well for the general use case. So the general purpose engine promotes making generic games where you don't deviate too much from the general use case. So...
  4. I don't get it. Authorware engines allow a...

    I don't get it. Authorware engines allow a certain degree of flexibility (and an even greater one when you have a sourcecode-license) but how does that prove they are not stifling creativity?

    An...
  5. Isn't that an argument for NOT relying on 3rd...

    Isn't that an argument for NOT relying on 3rd party engines? After all the only team that managed to tweak the Source engine enough to fulfill the needs of a nouveau game like Portal is Valve...
  6. There are many differences between Ogre and...

    There are many differences between Ogre and Unity. Both have their pro's and con's.
    The 2 most significant differences are probably that Ogre is open-source and Unity closed-source (99% of the...
  7. Democratization of game development is cool. I'm...

    Democratization of game development is cool. I'm all for lowering the entry barrier so more people can try to make a contribution. I could even imagine that this helps to move the medium forward...
  8. Where did I say I'd want to go back in time? That...

    Where did I say I'd want to go back in time? That I'd prefer working on order's of magnitude weaker hardware - let alone think it would help making better games?

    Either my english is a lot worse...
  9. If you think that game experience doesn't happen...

    If you think that game experience doesn't happen in your immagination then it's completely obvious why my argumentation doesn't make sense to you. Doesn't mean your right, though.
  10. In don't agree with the direction your'e pointing...

    In don't agree with the direction your'e pointing in.

    If you say it's too expensive to make all these high quality assets all the time from scratch, I agree. If the asset is so unimportant for...
  11. What's my point? The thread started with my TLDR...

    What's my point? The thread started with my TLDR post about how I perceived the industry to be focusing too much on surface values. That I perceive this focus to be a majro problem because it means a...
  12. I agree with this part. Just not with your...

    I agree with this part. Just not with your conclusion!



    The GTA IV engine is optimized for one thing: delivering the GTA IV experience. Why would it enable 3rd party devs to do completely new...
  13. At least I learned a new word from following this...

    At least I learned a new word from following this "discussion"... and what a beautiful one it is! :) ... obnoxious... do people really use that in everyday talk? obnoggshizz
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    Zephro... that's creepy. I just pretty much...

    Zephro... that's creepy. I just pretty much wanted to write exactly the same post. O_o
  15. I'll try a summary of the discussion: The...

    I'll try a summary of the discussion:


    The big players aren't trying hard enough to push boundaries. They proabably have good reasons such as that each game is a product that has to earn money...
  16. Manhattan topology should be easy compared to...

    Manhattan topology should be easy compared to most citys that don't adhere to a rectangular grid. Well maybe it's a legal issue? Can't sue anyone if there's no driver. /jk

    I'd appreciate if you...
  17. One thing enthusiats willing to break into the...

    One thing enthusiats willing to break into the industry struggle a lot with are legal and market issues. If you're a lawyer consider helping with that! A good book on that would probably help a lot...
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    I try the bad choice, shiver a little at the...

    I try the bad choice, shiver a little at the atrocities I'm commiting and then I hit quickload.

    I like games where the good choices are actually harder to pull of (like opting not to kill the...
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    I oftentimes try the evil option, shiver a little...

    I oftentimes try the evil option, shiver a little and hit quickload! :)

    What I like (but it happens rarely) if there are no good/evil choices but two grey ones. These really get you thinking and...
  20. Guess part of the negative feedback D3 received...

    Guess part of the negative feedback D3 received was people thinking "why the hell did that take 10 years to make?? It's just an ordinary game - didn't you promise me the next big thing?!"
    I liked...
  21. It's as Nalano said "depth" vs "width". You can't...

    It's as Nalano said "depth" vs "width". You can't have a huge world, in depth characters and freedom of choice all at once. But that's not because a game is "not supposed to" but because to...
  22. It's as Nalano said "depth" vs "width". You can't...

    It's as Nalano said "depth" vs "width". You can't have a huge world, in depth characters and freedom of choice all at once. But that's not because a game is "not supposed to" but because to...
  23. There are concept cars that can drive themselves....

    There are concept cars that can drive themselves. Automobile industry's spending $80 billion on R&D. Would make a hell of a difference if the game industry would to...



    Isn't that the point I'm...
  24. Let's just consider a bottom-up approach. Let's...

    Let's just consider a bottom-up approach. Let's say you had solutions for a lot of subproblems of making a game that don't require specific assets and authorial control. Techniques like Speedtree...
  25. Half Life changed the way FPS told a story and...

    Half Life changed the way FPS told a story and succeeded. Thief and Deus Ex tried to take the FPS approach and couple it with complex systems. Games like Morrowind aimed for a huger open world. Doing...
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