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  1. Replies
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    Odd, haven't had any more latency than before,...

    Odd, haven't had any more latency than before, also playing solo. Going out of hyperspace has a brief stutter of under a second usually, while leaving supercruise is more like 5 seconds, no larger...
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    So I'm not sure what changes have been made, but...

    So I'm not sure what changes have been made, but supercruise seems an awful lot more reliable. Unless I pointedly try going as fast as possible, I can stay in the blue zone and hit the mark pretty...
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    Always targeted. I've repeated the process often...

    Always targeted. I've repeated the process often enough and with enough attention to figure out if I was just derping out, but I really can't find what I'd be doing wrong.


    That matches more with...
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    Yep, that's exactly what I do, and yet I tend to...

    Yep, that's exactly what I do, and yet I tend to overshoot half the time. Throttle's in the blue zone, but the speed meter just goes way beyond and doesn't go down even if I throttle down even more....
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    Courier missions being "Take this thing to here"?...

    Courier missions being "Take this thing to here"? I've been taking those, but as I said I've never seen one go above 2-3k which doesn't feel like a lot of money. I guess you can chain a lot of them...
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    I tried playing again the other day and I must be...

    I tried playing again the other day and I must be missing something - I find the combat not particularly fun in the Sidewinder with the crappy starter guns, but there doesn't appear to be a truly...
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    I would buy the shit out of Vanquish and force...

    I would buy the shit out of Vanquish and force everyone I know to do so as well. Loved the game.
  8. Instancing with detailed, highly variable,...

    Instancing with detailed, highly variable, animated characters is an awfully more complicated subject. Instancing works well to put a spaceship on screen a thousand times.
  9. All I'm saying is that I'll stay skeptical until...

    All I'm saying is that I'll stay skeptical until I actually see it in action. Few games are able to run 10k+ actors, and they're generally downright simplistic (SimCity 2013 tends to have 10-30k...
  10. 30,000 entities on screen at a time? I'd need to...

    30,000 entities on screen at a time? I'd need to see that because even Total War can't do this with much more simple entities. All footage I've seen had at best under a hundred, like previous...
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    But the players influence the economy, so just...

    But the players influence the economy, so just using the same routes would quickly make those unprofitable, so there is still work to do in terms of profit. Moreover, the data doesn't have to be...
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    Which doesn't in any way relate with the notion...

    Which doesn't in any way relate with the notion of unnecessarily obscuring trading information.
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    Oh definitely, EVE is far more intricate and...

    Oh definitely, EVE is far more intricate and complex than this, and I'm not asking for an EVE level of detail and complexity either (though there are people doing buy/sell in EVE, the materials still...
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    EVE would like a word with you, and that's a game...

    EVE would like a word with you, and that's a game where the economy is interesting and complex enough to mirror reality.

    I'm sorry but I disagree that being an annoyance is making trading...
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    Huh? Nobody thought to pick up a piece of paper...

    Huh? Nobody thought to pick up a piece of paper aboard the ship and give it to the other person? That counts as FTL communications :P

    This is very much a quality of life thing, it shouldn't be...
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    Don't worry, I understand the sentiment. I'm more...

    Don't worry, I understand the sentiment. I'm more disappointed that I'm not enjoying ED than anything else, as it's the sort of game I should enjoy.
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    The only differentiating element you have...

    The only differentiating element you have mentioned so far is the procedural generation of systems. Every game under the sun is also doing this and Roberts said even they'd look into it to generate...
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    I'm not sure how it's "several orders of...

    I'm not sure how it's "several orders of magnitude more ambitious" (please do enlighten me as to the differences, I genuinely do not see that many), but I'll also say that I find the people spending...
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    I'd note something that irks me a little bit here...

    I'd note something that irks me a little bit here though: an awful lot of those addons will be paid DLC, if I understood the pitch and store pages correctly. While I'm happy to hear that they have...
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    I can see where Stevo's coming from honestly. I'm...

    I can see where Stevo's coming from honestly. I'm a Freelancer fanboi, and coming into Elite, I love the look and feel, I like the visuals and all that, I like the free-form exploration and...
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    I have a feeling that the devs are building for...

    I have a feeling that the devs are building for the best case scenario sometimes: the guy with an Oculus Rift DK2 and a ludicrous HOTAS. In that exact setup the HUD and design is probably cool. As...
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    They wanted to make a game with so many ships in...

    They wanted to make a game with so many ships in it that there wasn't any space between them. It's spaceships all the way down.
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    Endless Space is good (I wouldn't call it great,...

    Endless Space is good (I wouldn't call it great, but everyone falls in love with the UI). I've heard that Endless Legends is great, I need to pick that up. There's also the old Galactic Civilizations...
  24. Debatable. Resolution is just one part of the...

    Debatable. Resolution is just one part of the equation, screen size is the other. With 4K we're seeing screens of 60-80" instead of the typical 50" of 2K. 8K screens might go beyond 100", at which...
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    You're in luck, the 970 is a virtual launch so as...

    You're in luck, the 970 is a virtual launch so as far as I know there won't be any reference cooler available.

    Bear in mind though that Nvidia's reference cooler, unlike AMD's, is pretty sweet.
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