Type: Posts; User: Ravey
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09-08-2015, 08:27 PM
Can't recall the first game I played, but I played Podd (more of a parser-based plaything than a game) in nursery school when I was four (early 1995?)
It was a pretty big leap going from Syndicate to GTA. I was particularly impressed by the liveliness of the city; the open-ended mission structure; the police chases. Loved the design. Hated the...
There are some pretty major bugs in the steam version of Half-Life:
Enemy turn rate is framerate-dependent: headcrabs turns 180° in 5 seconds (6 with vsync disabled), when it should be around 3...
Right - I've clarified my reasoning, and rambled on a bit. Hopefully it made sense :b
@crowbar1: You're right. Loaded up the original version of Half-Life on normal, capped the framerate to 40 so the timing, physics and enemies weren't so out of whack, and yeah... HL1 is still one of...
I think Half-Life and Serious Sam 3 have similar design philosophies when it comes to enemies, except that Half-Life also has passive enemies like the barnacles and zombies to a degree. Half-Life's...
Day 14: Gameplay Update
First, a quick gameplay update from Chris Crawford:
One of the nice capabilities of Storytron, the interactive storytelling technology powering Siboot,...
22-06-2015, 07:43 PM
Social Interaction in Video Games
22-06-2015, 07:34 PM
Siboot is a reimagining of [URL="http://en.wikipedia.org/wiki/Trust_%26_Betrayal:_The_Legacy_of_Siboot"]Trust & Betrayal, a game written by...
Call of Duty
Refraction Games made Codename Eagle before they merged with DICE and made Battlefield 1942.
@Deathpig: I hit a wall after a few days. Probably won't finish it... it's unlikely that anyone will play it, so there's no real incentive (making a few rooms is fun, but...
Part 1 / Part 2
2fort demake continued...
Blue skies! Better lighting! Better textures and some new details! Some of the rooms were cut. Gotta get them back in before I start building the water...
Working on my 2fort demake. Built a few rooms. Found a nice floor texture, walls and ceiling are a bit boring, though...
Sub Rosa / free version
Multiplayer FPS about tense deals, double-crosses and car chases (inspired by videos and descriptions of a ShackTac OpFlash/ArmA mission called Dark Business).
Started playing around with TrenchBroom.
I've never had a serious go at making levels, but it seems pretty intuitive. Had a little trouble getting it up and running, but, yeah... I managed to get...
18-02-2015, 10:57 PM
Exactly! I mean... look at this foul, stroggified origami figure!
Aw, man. I've only had it become unplayable twice (you can press L to restart,...
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