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  1. 6th changelog -...

    6th changelog - http://exile-online.com/index.php/forums/11/changelog-6-19-09-2714-94
  2. Some similarities to both will be noticed as the...

    Some similarities to both will be noticed as the game is somewhere inbetween.
  3. 5th changelog -...

    5th changelog - http://exile-online.com/index.php/forums/11/changelog-5-07-09-2714-92
  4. 4th changelog. ...

    4th changelog.


    http://exile-online.com/index.php/forums/11/changelog-4-28-08-2714-91
  5. Ironheads gang concepts. ...

    Ironheads gang concepts.

    http://exile-online.com/images/igallery/resized/1-100/Ironheads_gangers-66-1200-600-100-rd-37-37-37.jpg
  6. Third patch notes are up - ...

    Third patch notes are up -

    http://exile-online.com/index.php/forums/11/changelog-3-20-08-2714-87
  7. 2nd patch notes - ...

    2nd patch notes -

    http://exile-online.com/index.php/forums/11/changelog-2-13-08-2714-86
  8. First official public patch notes. More to come...

    First official public patch notes. More to come soon.

    http://exile-online.com/index.php/forums/11/changelog-06-08-2014-85
  9. Check out this new concept for one of the many...

    Check out this new concept for one of the many gangs that inhabit the world of Exile Online.
    ...
  10. http://exile-online.com/images/igallery/resized/1-...

    http://exile-online.com/images/igallery/resized/1-100/Sector7_Agents-64-1200-600-100-rd-37-37-37.jpg
  11. This new concept shows some of the characters...

    This new concept shows some of the characters that will inhabit Sector Sigma. You may be wondering what Sector Sigma is, but if we told you, some men in black suits may give you a visit.

    ...
  12. So we have been working on some great looking...

    So we have been working on some great looking interiors. We have finished geo modelling of one of the smaller subway station stops. This is totally untextured at the moment. We will be making several...
  13. We have been hard at work behind the scenes,...

    We have been hard at work behind the scenes, making some great looking art assets. Check them out here. These represent the final or near final vision of what our games art style and quality will...
  14. Hey guys, the new Dev Journal section is now up...

    Hey guys, the new Dev Journal section is now up on our site. Be sure to check regularly to get a glimpse of the crazed inner workings of the minds of our team.

    http://exile-online.com/dev-journal
  15. The game features section is now live on our new...

    The game features section is now live on our new site here - http://exile-online.com/gamefeatures

    Further articles are being added in the coming days so stay tuned. Be sure to register on the site...
  16. Indeed, Julien is great at what he does. I know...

    Indeed, Julien is great at what he does. I know he is very busy atm so you would have to contact him directly to talk about that kind of thing.

    As to Hero Engine, as with any engine, it has its...
  17. You can now register on the site at -...

    You can now register on the site at - http://exile-online.com/forums/user/register

    All registrations will automatically be added to the testing opt in for the chance to be entered into future test...
  18. Indeed Bioware was using an alpha 2007 variant of...

    Indeed Bioware was using an alpha 2007 variant of Hero Engine that looks nothing like its current iteration.
  19. Ok folks, our newest website design is now up and...

    Ok folks, our newest website design is now up and running at - http://exile-online.com/. Forum and account integration will be done very soon. All users will need to recreate their account as we had...
  20. Big updates on both code and art based progress...

    Big updates on both code and art based progress coming soon after the new year guys.
  21. Hey guys, here is a small update. Some concept...

    Hey guys, here is a small update. Some concept art for one of the nightclubs that populate the city.

    http://imageshack.us/a/img11/1708/2x82.jpg

    http://imageshack.us/a/img834/7017/6mi9.jpg
  22. Update 7 - 20/10/2713: Randomised statistic item...

    Update 7 - 20/10/2713: Randomised statistic item generator has been tied into the mission and task system. Generator can be configured to reward any item type, amount, stat set, level range etc.
  23. Destroy all humans. Mech War Walker concept. ...

    Destroy all humans. Mech War Walker concept.

    http://imageshack.us/a/img94/7213/4lif.jpg
  24. Update 6 - 03/10/2713: Missions and task system...

    Update 6 - 03/10/2713: Missions and task system has been undergoing major tweaking and work to ensure multiple task types for missions are supported. Created system to allow "go there" type missions...
  25. Early character concept splash. ...

    Early character concept splash.

    http://imageshack.us/a/img21/394/quhj.jpg
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