Type: Posts; User: gwathdring
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Today, 07:48 PM
Hmm. I guess I'd argue that they aren't making the same mistakes all the time in an especially meaningful way because ... well, they're mostly different dev teams with a bunch of...
Today, 10:03 AM
Plenty of games with publishers face delays too. Also plenty of games that deliver on schedule when they really needed a delay ... show it.
The issue is that creative projects make for poor...
Today, 04:42 AM
I don't know if you were responding to me, but I should probably mention that those calculations are based on Kickstarter's all-time stats.
Today, 03:17 AM
This is interesting. Only 1% of failed gaming projects get over 40% of their goal. The vast majority of failed projects end up somewhere under 20%.
It's not perfect, but basically if a gaming...
Yay! This makes me very hopeful for this project long term. Short term I'll believe it when I see it, because it still feels quite generally rough and somethings I didn't like are yet unaddressed....
P.S. This doesn't affect my enjoyment whatsoever, but does it bother anyone else (or at least, anyone else playing a Human) that your crew supposedly died in an awful accident involving an adorable...
Hmm. It makes me wish, though, that on your very first play ever these kinds of games had a non-random world or a more constrained procedural generation so they can walk you through the basics with...
A little bit? Sort of.
I thought that, too. The lighting and liquids are very nice though. I also like that you can drain a pool by pouring it out the back of the world, but I'm not sure that's supposed to stay that way...
I'm kinda here, too. :\
I like the central conceit here more than that of Terraria, and while I'm happy to assume it'll get there by release it just doesn't have remotely near Terraria's variety...
05-12-2013, 12:03 AM
I don't mind multiple posts. Sometimes over-editing (I'm guilty of this) can end up confusing people by ripping the rug out from under them while they're replying to your post. It can be kinda rude...
04-12-2013, 11:49 PM
While that's a very fair point, a over decade of official support is pretty darn good. They phased out sales some time ago, too. They can't support a product indefinitely without selling new products...
04-12-2013, 11:23 PM
Well, I'm honestly not sure which is worse--Gates or Balmer. The thing about ruthlessly competent visionaries is that while they don't make mistakes they make sacrifices which can be just as shitty...
04-12-2013, 09:02 PM
Support does not officially end until April, 2014. For those counting, that's 12-13 years depending on what month XP came out. Not bad, really.
04-12-2013, 08:41 PM
Exactly. Steam is quite insidious. The number of games that require Steam keys even when bought from GamersGate, Gamefly, Amazon, Humble Bundles/Weekly Sales and direct from developer websites...
04-12-2013, 08:03 PM
I'm really confused as to how releasing a game on a single platform or, for that matter, just not releasing it on Windows is screwing their customers.
I can't play Killzone on PC! I've been...
04-12-2013, 03:19 AM
The thing is, they still have to develop for desktop architecture. They might do just as well to cut and run, or cut and release desktop hardware like Apple does. They wouldn't do well to do so, of...
The problem of course being that stigma hasn't gone anywhere and that we have to somehow balance teaching the next generation that the stigma is bad with allowing artists creative freedom,...
I'm pretty sure that was also Movie Bob. Because he's my movie critic of choice and that sounds damn familiar.
I don't agree with him all the time, but he's very good at what he does in so far as...
04-12-2013, 12:22 AM
Shoot. Sorry. Who was that ... fixing now. It was just an absent minded slip.
I'm sorry if I've caused any offense or upset. I haven't intended to accuse you of anything untoward. I...
But that's just it--modern ideas about good and evil and modern ideas about masculine and feminine play together in some really odd ways. But it's not just modern ideas. We have Pandora, we have Eve....
03-12-2013, 11:10 PM
Nah, the worst of Apple is price. Well ... the Surface is a monster in that department, too.
Also, excellent post RobF. Still mulling over the bits to which a response is relevant. :)
03-12-2013, 06:42 PM
But that's how they sell consoles. They're in it for the device, not the game. It's in their interest to have Xbox be an isolated platform becasue gaming is a somewhat specialized application people...
03-12-2013, 06:16 PM
That means that they want people developing for Metro. Doesn't mean they want them not developing for the desktop architecture. It's just that Metro's new. If they want it to be a big deal, they need...
03-12-2013, 03:41 AM
Windows gets most of it's flexibility from simply being omnipresent and having lots of people working on it. It's as only open as it needs to be, but it wants to be able to do pretty much anything so...
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