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Type: Posts; User: pkt-zer0

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  1. Replies
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    Oh, Crimsonland is also one that warrants a...

    Oh, Crimsonland is also one that warrants a mention. Aside from having various weapons with which to murder stuff, you get to choose a perk every so often, to customize your guy to be more effective...
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    Aces Wild just came out, and it's kinda...

    Aces Wild just came out, and it's kinda crowd-control-ish, though a bit closer to DMC/Bayonetta. It still definitely has that Serious Sam style improvement of subconscious pattern recognition thing...
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    Sticky: Playing Aces Wild! Saying it's a great game to...

    Playing Aces Wild! Saying it's a great game to tide you over until Metal Gear Rising arrives on PC would be doing it a disservice, it's great game in its own right. Pretty hard, though, still...
  4. Thread: Hate Plus

    by pkt-zer0
    Replies
    29
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    2,871

    Played through the first day of Hate Plus, it...

    Played through the first day of Hate Plus, it should be interesting to see where things go from here. I found the amount of sex in the logs odd. So did the AI sidekick, which was odd again. Not sure...
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    I can kinda see the point that you're supposed to...

    I can kinda see the point that you're supposed to come up with a build that works throughout the entirety of the game, not different builds for various parts of the game. But after a while, having to...
  6. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
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    6,079

    Lose three games, win one, get promoted to...

    Lose three games, win one, get promoted to platinum. YAAAAAAAAAAAAASSSSS. I'm officially slightly above average now! Anyway, here are the replays. The interesting thing is that the losses felt super...
  7. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
    Views
    6,079

    Nope, regular laddering. Odd. Yep, may have...

    Nope, regular laddering. Odd.

    Yep, may have linked the wrong video. There were a couple of these I had in mind, didn't remember the exact contents. Episode #1 is the "pylons and probes and pylons...
  8. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
    Views
    6,079

    I was going to comment on some mechanical stuff,...

    I was going to comment on some mechanical stuff, seeing how you're not using control groups, but here's a good video on the basics from Day[9], instead. Covers everything I would've said, I think.
    ...
  9. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
    Views
    6,079

    Upload the files wherever you want, then link...

    Upload the files wherever you want, then link them here, simple enough. DropBox would be a good choice for that. I think you could even post them on the forums as an attachment in a ZIP.
  10. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
    Views
    6,079

    Got matched up with two Master league players...

    Got matched up with two Master league players last night, got predictably destroyed. Are that few people playing on weekday evenings? Because it's sure as hell not anywhere near my skill level.
    ...
  11. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
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    6,079

    True enough, I don't disagree. I was simply...

    True enough, I don't disagree. I was simply saying that even the perceived lack of APM isn't actually a physical limitation an low levels, but a mental one. You aren't slipping behind in worker...
  12. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
    Views
    6,079

    It seems silly to fault the game for not being...

    It seems silly to fault the game for not being turn-based. It's fair to say that's not your cup of tea, of course.

    Also, why would you need to stop and think if the game's all about clicking...
  13. Thread: SCII: HotS

    by pkt-zer0
    Replies
    74
    Views
    6,079

    If you need coaching to get started learning the...

    If you need coaching to get started learning the game, you could probably get some RPS folks to help out. You could also make use of the newly patched-in social features, join the Rock Paper Shotgun...
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    Sure. I'm just saying that one's not less...

    Sure. I'm just saying that one's not less artificial than the other. The former serves a purpose as well (non-zero attention cost for macro, which I think is a pretty neat mechanic itself).

    ...
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    Making the game less responsive would be...

    Making the game less responsive would be incredibly frustrating. Would be horrible in Starcraft. Maybe you can make some other game out of it, though. It'd probably have to be built around these...
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    43,962

    Games in general are artificial problems...

    Games in general are artificial problems requiring the player's attention. The question you should be asking is what purpose a given mechanic serves. Complaining that an RTS isn't wholly about...
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    3,667

    Seems vaguely familiar, but I don't remember...

    Seems vaguely familiar, but I don't remember where this was in-game, if I even noticed it in-game and not on the wiki. Tried googling, no luck.


    Nope. IIRC that's the room you can see from the...
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    3,667

    Was there even any in-game hint to that area? I...

    Was there even any in-game hint to that area? I couldn't find one, even knowing that there's supposed to be a secret there. It seems you'd have to basically luck out while randomly hitting walls to...
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    3,667

    Making combat better doesn't automatically mean...

    Making combat better doesn't automatically mean "more like DmC or Ninja Gaiden". Or shouldn't, anyway. Simply fixing the shortcomings of the current mechanics would be nice. Here's some thoughts from...
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    I spent like half an hour helping a guy configure...

    I spent like half an hour helping a guy configure his router so I he could summon me. That's not what I had in mind when they promised me jolly co-operation.
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    This seems pretty insulting towards game...

    This seems pretty insulting towards game developers, actually.
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    DaS2 will have dedicated servers, so that could...

    DaS2 will have dedicated servers, so that could solve this issue. I think it might be even better at creating a sense of community, actually.


    As for the game being more straightforward: I don't...
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    I think that's already compressed, isn't it? Just...

    I think that's already compressed, isn't it? Just with lossless compression, as opposed to what you see in-game.
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    I don't really get that. What's the difference?...

    I don't really get that. What's the difference? Going from pseudocode to actual code is basically nothing.

    Same.
  25. No need to redo it, just provide reasonable...

    No need to redo it, just provide reasonable scaling/filtering options, so you don't end up with wobbly non-square pixelmesses (is there a proper name for this sort of artifacting?)
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